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Adobe Developer Connection / Flash Media Server Developer Center /

Learning Flash Media Server excerpt: Server-side streams

by William B. Sanders

William B. Sanders
  • sandlight.com

Created

20 August 2007

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administration audio Flash Media Server 2 streaming

Requirements

User level

Intermediate

Required products

  • Flash Media Server 2 (Download trial)

Getting Started with Flash Media Server 2 is a PDF-only book intended for web developers who are just getting started with Adobe Flash Media Server 2 and the Real-Time Messaging Protocol (RTMP) for streaming media—as well as for anyone doing administrative work with Flash-related content. While not a reference, this step-by-step guide contains chapters that focus on specific aspects of the server and how they work.

The first chapter takes you though the installation procedures on Windows and Linux, explains how to organize your development environment using Apache web server, how to test your Flash Media Server 2 connections, and how to use the management console.

Subsequent chapters dive right into the following topics:

  • Recording and playing back streaming audio and video
  • Camera and microphone settings
  • Non-persistent client-side remote shared objects
  • Two-way audio-video communications
  • Broadcasting and server-side bandwidth control
  • Working with server-side files: the file class
  • Server-side shared objects
  • Server-side audio and video streaming
  • Server-side loadvars, XML, and working with configuration files

At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures.

This O'Reilly PDF book is available for purchase from the O'Reilly store.

Server-side streams

Chapter 9 covers server-side streams and especially the Stream object—the heart and soul of audio/video in Flash Media Server 2. It's the server-side equivalent to the NetStream object. Using the Stream object, sometimes in conjunction with the client-side NetStream object, you have far more options than with just NetStream alone. For example, in a broadcast, you can switch the stream from one broadcast source to another and have both publish live and record simultaneously. Imagine an "anchor" with several "reporters" and recorded video. The anchor would be able to switch from the camera on her to the camera on a reporter in the field to recorded FLV files.

Download the complete chapter:

  • Chapter 9: Server-side streams (PDF, 330K)

Learning Flash Media Server 2 © 2007 William B. Sanders. Reproduced by permission of O'Reilly Media Inc. All rights reserved.

More Like This

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  • Beginner's guide to using ActionScript 3.0 with Flash Media Server 3.5
  • Beginner's guide to streaming video with Flash Media Server 3.5
  • Calculating bandwidth needs for Flash Media Server 3
  • Dynamic streaming in Flash Media Server 3.5 – Part 1: Overview of the new capabilities
  • Beginner's guide to streaming audio through Flash Media Server 3.5
  • Beginner's guide to dynamic streaming with Flash Media Server 3.5
  • Video encoding and transcoding recommendations for HTTP Dynamic Streaming on the Flash Platform
  • Introducing Adobe Flash Media Server 4.5
  • Creating a simple multicast video player using OSMF

Tutorials & Samples

Tutorials

  • OSMF video player for AIR for TV using Flash Professional
  • OSMF video player for AIR for TV using Flash Builder
  • Capture, encode, and stream live video over HTTP to Flash and iOS

Samples

  • Best practices for real-time collaboration using Flash Media Server
  • Understanding live DVR – Part 2: Using DVRCast with Flash Media Live Encoder 3
  • Understanding live DVR – Part 1: Implementing a live DVR player

Flash Media Server Forum

More
04/23/2012 FMS Issues
04/23/2012 FMLE 3.2 to FMS 4.5 - Over time the stream delay increases
04/23/2012 Live stream on FMS issues when reaching 1600 concurrent users
04/23/2012 How does main.asc work in signed folder ('live' or 'vod') with FMS4.5?

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