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Adobe Developer Connection / Flash Player Developer Center /

Stage 3D

The Stage3D APIs in Flash Player and Adobe AIR offer a fully hardware-accelerated architecture that brings stunning visuals across desktop browsers and iOS and Android apps enabling advanced 2D and 3D capabilities.  This set of low-level GPU-accelerated APIs provide developers with the flexibility to leverage GPU hardware acceleration for significant performance gains in video game development, whether you’re using cutting-edge 3D game engines or the intuitive, lightning fast Starling 2D framework that powers Angry Birds.

Get started with Stage 3D ›

Stage 3D demos

Kick Buttowski: "Race of the century"

Kick Buttowski: "Race of the century"

Participate in an exciting career impersonating the famous stuntman Kick Buttowski. Developed for Disney by SIA Interactive. Powered by Flare3D.

DeadCoats

DeadCoats

Benjamin Franklin is all that stands between a hoard of British zombies and everyone in the new world. Armed with a home-made lightening-musket, your goal is to zap the noggins off as many zombie Red Coats as possible.

Tanki Online

Tanki Online

Experience the first multiplayer 3D-action game using Stage 3D. Participate in furious battles — destroy enemy tanks, help your team, advance your tank, and make your military career!

Yellow Planet

Yellow Planet

Yellow Planet is an emersive 3D game built on top of Flare3D and Stage 3D.

Getting started with Stage 3D

To create hardware-accelerated content based on Stage 3D, you have a couple of choices. For developers interested in programming against the low-level AGAL language, refer to the documentation and book sections below. For developers wishing to leverage their ActionScript skills, choose one of the 2D or 3D frameworks below.

Frameworks and libraries for Stage 3D

To quickly leverage the power of Stage3D hardware acceleration, pick one of the many excellent frameworks optimized for the 2D or 3D game you want to build. Choose from two open source frameworks funded by Adobe.  Starling, an intuitive, accelerated 2D framework which powers games like Angry Birds, or Away3D a 3D framework.      

Starling

Starling

Starling is a 2D framework for creating hardware accelerated content with Stage 3D.

  1. Introducing the Starling 2D framework
Away3D

Away3D

Away3D is a realtime 3D engine for Flash in ActionScript 3.0.

  1. Creating 3D games and apps with Away3D 4 and Stage 3D – Part 1
Flare3D

Flare3D

Flare3D is a complete solution (tool and engine) to allow developers and designers to leverage 3D in Flash.

  1. Creating games with Flare3D and Stage 3D
alternativa3d-v2-sm

Alternativa3D

Alternativa3D is a 3D engine that allows developers to work with 3D graphics and physics in Adobe Flash.

  1. Getting started with Alternativa3D
EasyAGAL

EasyAGAL

EasyAGAL is an open source ActionScript library that simplifies coding assembly language shaders.  Advantages include:  Code completion and hinting, easier-to-read code, macro libraries (including all the blend modes in Photoshop, ready to use in your own shaders) and more.

Minko

Minko

Minko enables the creation of rich and interactive 3D web applications, and can deliver high quality and interactive 3D graphics in any website.

Mixamo

Mixamo

Mixamo's 3D character animation service allows 3D game developers to create and customize  professional-quality character animations.

  1. Demo: Mixamo and Flare3D make Flash Player 11 3D content fast and easy
  2. Adding 3D content to your Flash game fast and easy
nd2d

ND2D

ND2D is a Stage 3D GPU accelerated 2D game engine made by nulldesign.

Documentation

The following documentation was created by Marco Scabia (Ph.D., Electronic Engineering), who has studied 3D visualization and other topics at the University of Florence. Read more about Marco ›

  1. How Stage3D works
  2. Vertex and fragment shaders
  3. What is AGAL?
  4. Hello Triangle (non textured and textured)
  5. Working with Stage3D and perspective projection
  6. Working with 3D cameras

  1. Mipmapping textures
  2. Lighting (coming soon)
  3. Particles (coming soon)
  4. Adding interactivity (coming soon)
  5. The concept of perspective (coming soon)

Books and training

  1. Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner’s Guide
  2. Introducing Starling
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