
Adobe
Note: This article was created based on Flex 4 beta 1. However, it still applies to beta 2.
In Part 1 of this article series on using Flex 4 SDK beta to create basic effects, we looked at the superclass of the new effects, Animate, and some of the fundamental effect subclasses. In this article, we'll take a look at some other effect subclasses that enable more advanced graphics capabilities in the Flex 4 SDK beta.
The code snippets included in this article are included in the sample files that you can download below. If you feel like playing with the applications, grab the source code, download the beta build of the open source Flex SDK and start coding.
In order to make the most of this article, you'll need the following software and files:
Note: The sample files include both the source files for each code example as well as a SWF file to play the applications. The examples should compile under the beta build of the SDK, but since some APIs may still change before the final version of Flex 4 ships, the source may not build exactly as-is with other versions.
Basic understanding of the Flex Builder environment and prior experience developing Flex applications is recommended.

This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License
Chet is a senior computer scientist on the Flex SDK team at Adobe. His background and interest is in graphics, animation, and anything that puts the pixels on the screen. You can see more Flexplorations from Chet on his technical blog at http://graphics-geek.blogspot.com.