Using FreeHand MX with Macromedia Flash MX, Part 3: Integrating the FreeHand and Macromedia Flash Workflow
Part 3 of the series explores Macromedia Flash MX and FreeHand MX, especially the details of importing, exporting, launching, and editing. If you haven’t already, read the following articles before reading Part 3:
Requirements
Table of Contents
- Importing SWF Files
- Switching SWF Files from FreeHand to Macromedia with the “Launch and Edit” Shortcut
- Opening and Using FreeHand MX Files in Macromedia Flash MX
- Importing Simple Shapes and Gradients
- Bonus Project: Using FreeHand to Contribute to Macromedia Flash Animation
About the author
Joe Sparks is an artist, animator, musician, and game designer. His work has garnered many industry awards, including New Media's Award of Excellence and Macworld Magazine's Game of the Year. Sparks is known for pioneering the multimedia games Spaceship Warlock and Total Distortion, and more recently, for his popular animation series Radiskull & Devil Doll.
Submit feedback on our tutorials, articles, and sample applications.