
The Adobe Flash Platform is the leading platform in the world for developing games on the web. The Flash Platform Game Technology Center is a great place to start learning game development with Flash.
Explore tutorials, resources, and videos to learn how to develop your own games with Adobe game development software.
Announcing Stage 3D: Create hardware-accelerated 3D games and content. Stage 3D, previously codenamed "Molehill," is a new method/model of 2D and 3D rendering developed by Adobe and supported with a new Stage3D API.
Getting started |

The Adobe Flash Platform is the leading platform in the world for developing games on the web. The Flash Platform Game Technology Center is a great place to start learning game development with Flash.
Game development in detail |
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Understand the building blocks of what makes Flash games work.
Learn how to develop games with performance in mind.
Explore tutorials, resources, and videos to learn how to distribute, measure, and monetize your game development.
Get an overview of and learning resources for engines and frameworks for Flash gaming.
Tutorials and articles |
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Christer Kaitila (Dec 06, 2011)
Follow this step-by-step guide for creating stunning 3D games in Flash Player 11 Stage3D (Molehill) using ActionScript 3 and AGAL.
Marco Scabia (Oct 04, 2011)
Add 3D cameras to fly through scenes in your 3D Flash projects.
Lee Brimelow (Oct 19, 2011)
Evangelist Lee Brimelow shows you how to add particle effects to your games using the Starling framework.
Justin Everett-Church (Oct 03, 2011)
Use the 3D APIs in the Starling framework to build amazing 2D games that benefit from Stage 3D hardware acceleration.
Adobe (Oct 03, 2011)
Create and animate 3D shapes and load 3D models using the Proscenium framework.
Richard Olsson (Sep 21, 2011)
Learn how to create a simple 3D product viewer with minimal effort using Away3D 4.
Artem Pecheny, Yuri Maltsev (Sep 21, 2011)
Animate 3D graphics with Alternativa3D.
Ariel Nehmad, Jose Luis Ressia (Sep 18, 2011)
Use the provided assets to learn how to build a 3D sample project in Flash.
Mixamo, Flare3D (Sep 21, 2011)
Take a character, automatically generate a rig, apply animations, and bring it into Flash with a few clicks.
Examples and case studies |
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Participate in an exciting career impersonating the famous stuntman Kick Buttowski. Developed for Disney by SIA Interactive. Powered by Flare3D.
Benjamin Franklin is all that stands between a hoard of British zombies and everyone in the new world. Armed with a home-made lightening-musket, your goal is to zap the noggins off as many zombie Red Coats as possible.
Developer Gravity Bear presents the first social game on Facebook using Stage 3D. Create and customize your own fantasy hero, and engage in fully animated melee tournaments, throughout a lush fantasy kingdom.
Yellow Planet is an emersive 3D game built on top of Flare3D and Stage 3D.
Using the Starling 2D framework for the Stage3D API, Byxbe developed this "whack a mole" game. Be sure to check out the article about it.
Gaming Cookbook |
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| 03/28/2011 | Separating and combining RGB color channels |
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| 02/26/2011 | Disable Tab to avoid Flash's focus rectangle |
| 02/21/2011 | Native Mouse cursor for Flash Player 10.2+ |
| 08/28/2009 | Flash game development with Flex and Actionscript |
Reference and documentation |
Blogs |
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| FlashDen - Down the FoxHole - Win 2 Tickets or save 15% off the Flash Gaming Summit |
| Flashstreamworks - Traffic Slam 2 – Stage3D Game Powered By Away3D |
| Renaun Erickson's Blog - Upcoming Game Conferences I’ll be at |
| Photonburst's Ramblings - Adobe & Gaming Event |
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