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Adobe Developer Connection / Gaming /

Game development tutorials and articles

Recent game development content

RSS

Building a 3D Flash game with Flare3D

Ariel Nehmad, Jose Luis Ressia (Sep 18, 2011)

Use the provided assets to learn how to build a 3D sample project in Flash.

Multi-platform game development with Flash Builder 4.5

Jesse Freeman (Sep 12, 2011)

Learn how to configure and submit projects for iOS, Android, and PlayBook platforms.

Create a complete typing game in Flash with AS3

Daniel Sidhion (Jul 31, 2011)

Developing efficient Adobe AIR games for iOS

Tomer Reiss (Jul 31, 2011)

Learn the secrets discovered by the team that built the game Hungry Choo-Choo.

Flixel's internal structure and performance tips

Richard Davey (Jul 31, 2011)

Ever wondered just what Flixel does when it starts-up or runs its main loop? Here's what it does as well as some performance tips.

Considerations for developing Adobe AIR applications for mobile

Oliver Goldman (Jul 25, 2011)

Discover essential features of Adobe AIR that support mobile device capabilities and learn how to optimize mobile apps across screens.

ActionScript 3 samples for Flash Professional CS5

Adobe (Jul 25, 2011)

Explore these ActionScript 3 samples demonstrating features common in Flash Professional development, including 3D, masking, transition effects, and interactivity.

Understanding Adobe Flash Platform technologies for building games

Nick Avgerinos (Jul 25, 2011)

Take a high-level tour of the technology used to create games for Flash Player and Adobe AIR.

Gaming sessions at Adobe MAX 2011

Enrique Duvos (Jul 14, 2011)

Get a quick summary of the gaming sessions and labs currently scheduled for the Adobe MAX conference.

Flash Platform game development

Samuel Asher Rivello (Jul 01, 2011)

Develop, test, optimize, distribute, and monetize games using the Flash Platform.

Guide for Apple App Store submissions

Joe Ward (Jul 01, 2011)

Avoid common pitfalls while preparing your application for submission to the App Store.

Packaging applications for Apple iOS devices

Jeanette Stallons (Jun 27, 2011)

Learn to use Flash Builder to deploy apps to iOS devices during development, testing, and deployment.

Packaging applications for Google Android devices

Jeanette Stallons (Jun 27, 2011)

Learn to use Flash Builder to deploy apps to Google Android devices during development, testing, and deployment.

Getting started with Flash Platform game development

Samuel Asher Rivello (Jun 27, 2011)

Develop, test, optimize, distribute, and monetize games using the Flash Platform.

Packaging applications for BlackBerry Tablet OS devices

Jeanette Stallons (Jun 26, 2011)

Learn to use Flash Builder to deploy apps to BlackBerry Tablet OS devices during development, testing, and deployment.

MrMixit and Pyramix showcase apps

HD Interactive (Jun 20, 2011)

MrMixit and Pyramix are two popular games developed in Flash Builder and Flex and available on Android, BlackBerry Tablet OS, and iOS devices.

Compiling big Flash/AIR projects with lots of SWFs for iOS

Tomas Krcha (Jun 14, 2011)

Learn how to compile all your game levels into SWC libraries, which you then link to the final SWF file.

Overview of sprites and blitting

Lee Brimelow (Jun 14, 2011)

In this multi-part video tutorial, Lee Brimlow shows you the basics of creating sprite sheets and blitting them to improve the performance of your Flash games.

Audio/microphone inputs for mobile devices file

Paul Trani (Jun 14, 2011)

Create a simple voice-controlled game that uses data from the microphone of a mobile device to move graphics. (6:36)

Electrotank's tools for rapid development of rich social games and MMOS

Electrotank (Jun 13, 2011)

Are you a fan of MMOs, social games, or virtual worlds?  Take a look at how Electrotank and Adobe Flash help cut down time and risk in the development of unique and immersive massively multiplayer online games.

Alternativa 3D and Flash: Rotating a cube file

Tomas Krcha (May 31, 2011)

Learn about the challenges and opportunities of user interaction in a 3D environment. (7:48)

Pushbutton Engine: Using bitmap sprites in your games file

Mike Jones (May 31, 2011)

Add bitmap-based assets to your Pushbutton Engine game. (10:02)

Pushbutton Engine: Adding user input to your games file

Mike Jones (May 31, 2011)

Learn how to implement user input controls with Pushbutton Engine and Flash Builder. (12:50)

Creating a platform game using FlashPunk

Emanuele Feronato (May 31, 2011)

Learn how to create Flash games using the FlashPunk an AS3 library with the IDE of your choice.

Input for mobile devices: Accelerometer file

Paul Trani (May 24, 2011)

Take advantage of specific mobile capabilities, such as tapping into the accelerometer. (7:05)

Rendering animated models in mobile games

Ross Przybylski (May 23, 2011)

Learn how to create optimized game animations using stage blitting, partial blitting, and bitmap armature models.

Saving state in AIR applications for iOS devices

Ben Garney (May 12, 2011)

Learn about saving your AIR application's state frequently and automatically so your app meets iOS device users' expectations.

Getting started with Pushbutton engine file

Mike Jones (May 09, 2011)

Leverage the Pushbutton engine to quickly develop games for distribution on the web, desktop and mobile. (20:22)

Alternativa 3D Platform Engine and Flash file

Tomas Krcha (May 09, 2011)

Learn about the basics of 3D in Flash. (8:53)

Packaging Adobe AIR applications for the desktop

Mihai Corlan (May 03, 2011)

Learn how to digitally sign your AIR applications when targeting the desktop, using Flash Builder, Flash Professional, Dreamweaver, and the AIR SDK.

Packaging Adobe AIR applications

Adobe (May 03, 2011)

Learn how to digitally sign your AIR applications for the desktop as well as Android, BlackBerry Tablet OS, and iOS mobile devices.

Creating virtual controllers for touch-based devices

Mike Jones (Apr 18, 2011)

This two-part tutorial series covers how to use key input emulation to create virtual controllers in your game development.

First steps with 3D in Flash

Tomas Krcha (Apr 04, 2011)

Ease into 3D Flash development with this first in a series of tutorials on working with the Molehill 3D APIs and 3D engines.

Interview with Adobe engineers about Molehill public beta

FlashONGames (Mar 31, 2011)

Sebastian Marketsmueller and Grayson Lang from Adobe talk about the new set of GPU-accelerated APIs that enable advanced 3D experiences across devices through the Flash Platform runtimes.

PushButton engine: Working with bitmap sprites

Mike Jones (Mar 28, 2011)

Understand the advantages and techniques for working with bitmaps rather than vector graphics in your game development.

Comb Over Charlie: An AIR 2.6 multi-platform game file

Adobe (Mar 21, 2011)

Watch the demo of this fun game that Charlie Schulze easily published across multiple platforms using Flash Professional CS5, Flash Builder 4.5, and AIR 2.6.

Demystifying Molehill

Narciso Jaramillo (Mar 21, 2011)

Gain an understanding of how modern GPUs work so you can put the Molehill 3D APIs to work in your projects.

The edge of Flash: Growing momentum for Flash

Rob Ford (Mar 18, 2011)

Learn how Flash is stronger than ever as the weapon of choice to create the most memorable and interactive experiences online.

How to make money with online games

Samuel Asher Rivello (Mar 18, 2011)

Learn how to use your Flash development skills to earn more revenue—either working alone or on a small team.

Introducing M2D: GPU-accelerated 2D framework for "Molehill"

Tomas Krcha (Mar 14, 2011)

Accelerate 2D graphics by rendering them on a stage3D instead of in the DisplayList.

Building games with Flixel

Lee Brimelow (Mar 07, 2011)

Build a simple game using the Flixel framework.

How To Make Money With Online Games

Samuel Asher Rivello (Mar 02, 2011)

Learn how to use your Flash development skills to earn more revenue—either working alone or on a small team.

Zombie Tycoon

Frima Studios (Feb 28, 2011)

Experience the features of the Flash Player 3D "Molehill" Incubator build with Zombie Tycoon by Frima Studios.

Developing games in Flash

Terry Paton (Feb 24, 2011)

Hear what inspires Flash game developer, Terry Paton, about creating and working with the global Flash community.

Isometric 3D basics

Lee Brimelow (Feb 22, 2011)

Learn how to set up an isometric 3D world using the open-source as3isolib library.

Developing for mobile devices with the Flash Platform

Mihai Corlan (Feb 14, 2011)

Learn the Adobe tools for mobile development, including news about Adobe AIR, Adobe Flash Player, and Adobe Digital Publishing at Mobile World Congress 2011.

Getting started developing with the Pushbutton game engine

Mike Jones (Feb 14, 2011)

This series of blog posts get you started with setting up your IDE, creating tour first game, and handling user input.

Flash Player 10.2 now available for Windows, Mac, and Linux

Tom Nguyen (Feb 08, 2011)

Find out about the latest release: Stage Video, custom native mouse cursors, multiple-monitor full-screen support, enhanced subpixel rendering, and more.

Working with native mouse cursors in Flash Player 10.2

Thibault Imbert (Feb 08, 2011)

Use minimal coding to display custom bitmap-based mouse cursors that run at the OS level rather than inside the display list.

Introducing Molehill

Thibault Imbert (Jan 06, 2011)

Learn how Molehill will enable high-end 3D rendering inside the Adobe Flash Platform.

The edge of Flash: Webcam integration and more

Rob Ford (Jan 06, 2011)

Take a tour of some of the latest websites by the leading developers and see how they're pushing ideas to new levels.

Physical computing with Arduino: Accelerometers file

Kevin Hoyt (Jan 04, 2011)

Learn in this video how to enhance your Flash apps with accelerometers, found in phones and game controllers, which detect the tilt of a surface. (8:40)

The edge of Flash: The first full-web experiences created for mobile

Rob Ford (Nov 01, 2010)

Everyone is talking mobile, the foreseeable future is mobile, and now that Flash is working very well across many mobile handsets, it's time to get extremely excited about the possibilities.

Snapshot of Flash enabled devices

Diana Helander (Oct 26, 2010)

At Adobe MAX 2010, Diana Helander showcases the breadth of devices at the Device Bar that run Flash Player 10.1 and AIR 2.5. (2:33)

Games and video on Adobe AIR for TV file

Aditya Bansod (Oct 25, 2010)

Watch various games and HD video running on a Samsung TV built using Adobe AIR 2.5. (2:41)

Molehill 3D APIs file

Thibault Imbert (Oct 25, 2010)

See a preview of the new set of 3D GPU-accelerated APIs for Flash Player and AIR (codenamed "Molehill") that deliver advanced 3D rendering in those runtimes. (4:28)

Optimizing content for Apple iOS devices

Scott Petersen (Oct 11, 2010)

Learn to use both script and rendering optimization techniques to maximize the performance of your AIR applications for iOS devices.

Developing Flash Platform Games with the PushButton Engine

Samuel Asher Rivello (Aug 18, 2010)

Learn about Pushbutton enging, an open-source Flash game engine and framework that makes it easy to bring together great existing libraries and components for building Flash games.

Ten tips for building better Adobe AIR applications

Christian Cantrell (Jul 25, 2010)

Improve the performance, usability, and security of Adobe AIR applications.

Amoebae game

Adobe (Jul 19, 2010)

Explore a starship game where obstacles and laser fire are dynamically generated through building game levels.
(User level: Advanced)

Maze game

Adobe (Jul 19, 2010)

Explore a maze game where arrow keystrokes control player movement through the boundaries of a maze pattern.
(User level: Intermediate)

Background scrolling

Adobe (Jul 18, 2010)

Explore an interactive screen where sliders control a dynamically generated sky background.
(User level: Intermediate)

Joystick-controlled movement

Adobe (Jul 18, 2010)

Explore an interactive screen where an animation is controlled by a virtual joystick.
(User level: Intermediate)

Button-controlled movement

Adobe (Jul 18, 2010)

Explore an interactive screen where an animation is controlled by buttons.
(User level: Intermediate)

Slider-controlled movement

Adobe (Jul 18, 2010)

Explore an interactive screen where an animation is controlled by sliders.
(User level: Intermediate)

Keyboard-controlled movement

Adobe (Jul 18, 2010)

Explore an interactive screen where an animation is controlled by keyboard presses.
(User level: Intermediate)

Click-controlled movement

Adobe (Jul 18, 2010)

Explore an interactive screen where an animation is controlled by click location.
(User level: Intermediate)

Inverse kinematics

Adobe (Jul 18, 2010)

Explore an animation built with the inverse kinematics feature in Flash.
(User level: Intermediate)

Writing multiscreen AIR apps

Christian Cantrell (Jun 10, 2010)

Learn to write a single application that automatically adapts to any screen size and any resolution.

Flash Player 10.1 on Google TV

Aditya Bansod (May 19, 2010)

Aditya Bansod of Adobe explores and interacts with full-screen HD video, games, socials apps, and educational content – all powered by Flash Player 10.1 running on the Google TV platform. (4:19)

Developing Physics-based Games

Samuel Asher Rivello (Apr 18, 2010)

Physics-based gaming can give your game development repertoire a huge boost, enabling sandbox-style game mechanics and emergent gameplay.

Blitting and caching movie clips in Flash

Michael James Williams (Feb 22, 2010)

Learn how to manually render and animate a movie clip created in Flash by using ActionScript to manipulate the individual pixels.

Deconstructing ZOMG MMO from Gaia Online

Samuel Asher Rivello (Feb 18, 2010)

Learn about about the team that built the successful MMO game, zOMG, as well as the pros and cons of using the Flash Platform for large-scale gaming.

Rendering game assets in ActionScript using blitting techniques and Flash Builder 4

Renaun Erickson (Feb 15, 2010)

Learn how blitting enables games with many on-screen animations to achieve smooth, consistent frame rates across a wide range of machines.

Developing games for Nokia S60 Touch devices

Mariam Dholkawala (Dec 21, 2009)

Learn best practices for creating games for touch screen handsets.

Interactive GUI components file

Chet Haase (Nov 12, 2009)

Take a look at some of the techniques used in gaming consoles to achieve highly interactive and fun user experiences. (7:42)

Introduction to Gaming on the Flash Platform

Samuel Asher Rivello (Oct 18, 2009)

Take a look at the rising popularity of casual games and the business behind them, review the history of the ever-evolving technology behind Adobe Flash Player as it relates to gaming, and examine a simple game called Flyer.

Object thrust

Adobe (Aug 04, 2009)

Explore an interactive screen where keyboard controls change the thrust of an animation.
(User level: Intermediate)

Bowling Buddies

Playfish (Mar 30, 2009)

This popular game features 3D graphics, easy controls, and multiplayer challenges.

 

  • Learn what technologies were used

Tips for building AIR applications that can be easily updated

David Deraedt (Mar 16, 2009)

Learn about the potential pitfalls when building and deploying an Adobe AIR application update.

Developing cross-platform Adobe AIR applications

Joe Ward (Dec 17, 2008)

Use these best practices to develop Adobe AIR applications that work on Linux, Mac OS X, and Windows.

User-initiated action requirements in Flash Player 10

Ian Melven (Oct 27, 2008)

Understand the new user interaction requirements: what the restrictions are, why they exist, and how to create content that cooperates with them.

Creating more secure SWF web applications

Peleus Uhley (Dec 20, 2007)

Make your Flash projects more secure by following these guidelines.

Designing and developing Flash games for the Sony PSP

Jeff Nusz (Jul 16, 2007)

Get an overview of Flash on the PSP, including general design considerations, optimization techniques, and a real life example of a successful PSP Flash game.

Ten tips to help you develop better Flash Lite games

Mariam Dholkawala (Jan 14, 2007)

Improve the usability, functionality, and performance of your mobile games by following these best practices.

Page 2 of 2

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