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Adobe Developer Connection / Gaming /

Game development tutorials and articles

Recent game development content

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Using the Amazon In-App Purchase Adobe AIR native extension for Android and Kindle Fire

Alex Liebert (Jul 23, 2012)

Add in-app purchases to your Amazon Appstore or Kindle Fire app with the Milkman Games AIR native extension.

Starting with Starling video series

Hemanth Sharma (Jul 23, 2012)

Get up to speed with the Starling framework for creating hardware-accelerated Flash content.

Using in-app ratings with the RateBox native extension for Adobe AIR on iOS and Android

Alex Liebert (Jun 18, 2012)

Increase user ratings for your iOS or Android app with the RateBox AIR native extension.

Upcoming webinars: Develop Flash-based iOS apps and games with Adobe AIR 3.3

Adobe (Jun 18, 2012)

Learn how to build and debug your first Flash-based application for iOS.

Supporting the multiple screen sizes of multiple devices in Adobe AIR

Sarah Northway (Jun 11, 2012)

Learn some tips for adapting your Adobe AIR application to run in multiple screen sizes on a variety of mobile devices.

Using native extensions in Adobe Flash Professional CS6

Alex Liebert (Jun 04, 2012)

Learn where to acquire AIR native extensions, how to add them to a Flash Professional project, and how to access them via their ActionScript APIs.

Projects that inspire

Rob Ford (Jun 04, 2012)

Check out the best of experimental game development and experience the power of real-world interactions with the web and mobile (from Inspire Magazine).

Using the In-App Billing Adobe AIR native extension for Android

Alex Liebert (May 29, 2012)

Add In-App Billing to your Android app with the Milkman Games AIR native extension.

Using the iOS In-App Purchase native extension for Adobe AIR

Alex Liebert (May 29, 2012)

Enable In-App Purchases for your iOS app with the Milkman Games AIR native extension.

Using the GoViral social networking extension for iOS

Alex Liebert (May 29, 2012)

Enable Facebook, Twitter, and email for your iOS app with the Milkman Games AIR native extension.

Game development postmortem: Hero Mages

Ross Przybylski (May 21, 2012)

Read about the development process for Hero Mages, a cross-platform multiplayer game for web, Android, and iOS.

Game development postmortem: Rebuild

Sarah Northway (May 21, 2012)

Read about the development process for Rebuild, a strategy game, and learn from the ups and downs that its developer experienced.

Using the GameCenter Adobe AIR native extension for iOS

Alex Liebert (May 15, 2012)

Add Game Center capabilities to your iOS game with the Milkman Games AIR native extension.

Using the iAd Adobe AIR native extension for iOS

Alex Liebert (May 15, 2012)

Add support for the iAd Network to your iOS app with the Milkman Games AIR native extension.

Better games, more easily, for more people file

Adobe (May 15, 2012)

Game developers tell why they love Flash technology: Stage 3D, graphics acceleration, multiple platform support, maximum reach, and more. (4:41)

Using the AdMob Adobe AIR native extension for Android

Alex Liebert (May 14, 2012)

Integrate Google AdMob ads into your Android app with the Milkman Games AIR native extension.

Toolkit for CreateJS – Part 2: Adding game interactivity file

Tom Barclay (May 07, 2012)

See how you can leverage the open-source libraries that this Flash Professional tool offers to add interactivity to your HTML5 projects. (9:16)

Toolkit for CreateJS – Part 1: Designing game assets file

Tom Barclay (May 07, 2012)

Understand the workflow for designing game assets and animation using this Flash Professional tool for your HTML5 projects. (6:32)

CreateJS Developer Center

(Apr 23, 2012)

Toolkit for CreateJS exports animated assets to HTML5, including tweens, vector shapes, and symbols. Create and export animated assets to HTML5 in one click.

Mipmapping textures

Marco Scabia (Apr 02, 2012)

Learn the principles behind texture smoothing techniques and build a sample application to implement mipmapping using the Stage3D API.

Games for smart TVs with PlayJam technologies file

Allen Ellison and Luke Lam (Mar 19, 2012)

Watch this demo of PlayJam's popular games on a TV console, including the use of an iPhone that acts as a control device. Learn more about Adobe Gaming Solutions. (2:47)

Joining multiple SWF files into one SWF for iOS deployment

Tom Krcha (Mar 14, 2012)

Learn how to combine SWF files from multiple game levels into one to create an IPA file for iOS.

Game development with Flash

Adobe (Mar 14, 2012)

Flash delivers console-quality games that reach over 1.3 billion computers and over 500 million phones and tablets.

Using SWC files to build large Flash and AIR projects with multiple SWF files for iOS

Tom Krcha (Feb 27, 2012)

Learn how to use SWC libraries to combine SWFs and build iOS games.

Introducing Flash Player 11.2 file

Lee Brimelow, Tom Nguyen (Feb 26, 2012)

Take a tour of the new features in Flash Player 11.2: silent background updates, multithreaded video decoding, and mobile stage 3D. (7:29)

Hardware-accelerated graphics for mobile games with Adobe AIR 3.2 file

Lee Brimelow, Thibault Imbert (Feb 26, 2012)

Watch this demo showing how Adobe AIR 3.2 enables developers to port their Flash games to mobile with up to 60 fps. (4:46)

Inspire Magazine: Informing and enlightening designers and developers

Adobe (Jan 24, 2012)

Learn about the Adobe Design Achievement Awards, Adobe Touch Apps, HTML5, and more in the February 2012 issue of Adobe Inspire Magazine.

Q & A with Armand Niculescu, creator of SparkChess

Alex Dewey (Jan 24, 2012)

Get some insight into this coder's game development process and learn how he delivers his apps across platforms. (From Inspire Magazine.)

Adobe Design Achievement Awards file

Julie Campagna (Jan 24, 2012)

Learn about this global competition that awards students and faculty in interaction and game design, animation and video, and traditional media. (4:54)

Using code snippets to build a mobile game

Yuki Shimizu (Jan 23, 2012)

Build a mobile game without writing any ActionScript by using prebuilt code snippets in Flash Professional CS5.5.

Kick Buttowski: "Race of the century"

SIA Interactive (Jan 18, 2012)

Participate in an exciting career impersonating the famous stuntman Kick Buttowski. Developed for Disney by SIA Interactive. Powered by Flare3D.

Game of Flex on tablets

Michaël Chaize (Jan 16, 2012)

Play this learning game to discover the new features and components in Flex 4.6.

Excerpt: Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner’s Guide

Christer Kaitila (Dec 06, 2011)

Follow this step-by-step guide for creating stunning 3D games in Flash Player 11 Stage3D (Molehill) using ActionScript 3 and AGAL.

Using Impact and Dreamweaver CS5.5 to build HTML5 games

Jesse Freeman (Nov 29, 2011)

Learn how to work with the Impact game engine to build games with HTML5 and JavaScript.

Using Impact and Dreamweaver CS5.5 to build HTML5 games

Jesse Freeman (Nov 29, 2011)

Learn how to work with the Impact game engine to build games with HTML5 and JavaScript.

Improving performance of Flash AIR mobile apps

Jun (John) Chen (Nov 29, 2011)

Learn strategies to develop Flash AIR apps for mobile that run more efficiently.

Enabling console-quality gaming with Flash Player 11 and AIR 3

Mike Jones (Nov 22, 2011)

Explore new features in Flash Player 11 and AIR 3 that enable developers to create and deliver a new class in gaming experiences.

Using Stage3D and perspective projection

Marco Scabia (Nov 14, 2011)

Extend the sample project created in the Stage3D series to add perspective.

Hello Triangle

Marco Scabia (Nov 07, 2011)

Learn how to build simple Stage3D apps to render colored and textured geometry in order to display 3D objects.

Vertex and Fragment Shaders

Marco Scabia (Oct 19, 2011)

Learn about different types of Shaders and how to write native programs for the GPU that control rendering of Stage3D content.

Starling particle effects

Lee Brimelow (Oct 19, 2011)

Evangelist Lee Brimelow shows you how to add particle effects to your games using the Starling framework.

What is AGAL

Marco Scabia (Oct 10, 2011)

Learn about shader languages and how to build an ActionScript app with the Stage3D API.

What's new in Flash Player 11

Thibault Imbert (Oct 04, 2011)

Learn about the new features in Flash Player 11, including many improvements that will change the type of content you see on the web.

Creating "Whack!" with Starling and Flash Player 11

Justin Everett-Church (Oct 03, 2011)

Use the 3D APIs in the Starling framework to build amazing 2D games that benefit from Stage 3D hardware acceleration.

Dr. Stanley's House 2: An escape-the-room game for multiple devices

James Li (Oct 03, 2011)

Get a close look at how this game was designed in Flash Professional, including coding for different runtimes.

Flash based apps: 3D comes to TV and top iOS apps file

Allen Ellison (Oct 03, 2011)

Take a tour of some popular Flash apps running on multiple devices and platforms. (3:37)

Working with the Proscenium framework

Adobe (Oct 03, 2011)

Create and animate 3D shapes and load 3D models using the Proscenium framework.

Aqualux: Optimized browser-based game for devices

Alex Liebert (Oct 03, 2011)

See an example of Flash game optimization for mobile by taking advantage of the GPU rendering mode and tweaking the display list.

Creating an iPhone App with Flash Professional

Emanuele Feronato (Sep 22, 2011)

Get a step by step detailed guide to help you publishing an iPhone application just with your Windows computer.

Creating 3D games and apps with Away3D 4 and Stage 3D – Part 1

Richard Olsson (Sep 21, 2011)

Learn how to create a simple 3D product viewer with minimal effort using Away3D 4.

Introducing Starling

Thibault Imbert (Sep 21, 2011)

Write fast GPU accelerated applications without using low-level Stage3D APIs.

Adding 3D content to your Flash game fast and easy

Mixamo, Flare3D (Sep 21, 2011)

Take a character, automatically generate a rig, apply animations, and bring it into Flash with a few clicks.

Console quality web games with Stage 3D hardware acceleration file

Adobe (Sep 20, 2011)

Learn how Stage 3D will change the way developers use 3D on the web. (2:40)

Building a 3D Flash game with Flare3D

Ariel Nehmad, Jose Luis Ressia (Sep 18, 2011)

Use the provided assets to learn how to build a 3D sample project in Flash.

Multi-platform game development with Flash Builder 4.5

Jesse Freeman (Sep 12, 2011)

Learn how to configure and submit projects for iOS, Android, and PlayBook platforms.

Adobe MAX sneak peek: Blitting for Flash gaming across screens

Jesse Freeman (Aug 01, 2011)

See what you can expect to learn in one of the game development sessions at MAX this year.

Create a complete typing game in Flash with AS3

Daniel Sidhion (Jul 31, 2011)

Developing efficient Adobe AIR games for iOS

Tomer Reiss (Jul 31, 2011)

Learn the secrets discovered by the team that built the game Hungry Choo-Choo.

Flixel's internal structure and performance tips

Richard Davey (Jul 31, 2011)

Ever wondered just what Flixel does when it starts-up or runs its main loop? Here's what it does as well as some performance tips.

ActionScript 3 samples for Flash Professional CS5

Adobe (Jul 25, 2011)

Explore these ActionScript 3 samples demonstrating features common in Flash Professional development, including 3D, masking, transition effects, and interactivity.

Understanding Adobe Flash Platform technologies for building games

Nick Avgerinos (Jul 25, 2011)

Take a high-level tour of the technology used to create games for Flash Player and Adobe AIR.

Gaming sessions at Adobe MAX 2011

Enrique Duvos (Jul 14, 2011)

Get a quick summary of the gaming sessions and labs currently scheduled for the Adobe MAX conference.

Flash Platform game development

Samuel Asher Rivello (Jul 01, 2011)

Develop, test, optimize, distribute, and monetize games using the Flash Platform.

Getting started with Flash Platform game development

Samuel Asher Rivello (Jun 27, 2011)

Develop, test, optimize, distribute, and monetize games using the Flash Platform.

MrMixit and Pyramix showcase apps

HD Interactive (Jun 20, 2011)

MrMixit and Pyramix are two popular games developed in Flash Builder and Flex and available on Android, BlackBerry Tablet OS, and iOS devices.

Compiling big Flash/AIR projects with lots of SWFs for iOS

Tomas Krcha (Jun 14, 2011)

Learn how to compile all your game levels into SWC libraries, which you then link to the final SWF file.

Overview of sprites and blitting

Lee Brimelow (Jun 14, 2011)

In this multi-part video tutorial, Lee Brimlow shows you the basics of creating sprite sheets and blitting them to improve the performance of your Flash games.

Audio/microphone inputs for mobile devices file

Paul Trani (Jun 14, 2011)

Create a simple voice-controlled game that uses data from the microphone of a mobile device to move graphics. (6:36)

Electrotank's tools for rapid development of rich social games and MMOS

Electrotank (Jun 13, 2011)

Are you a fan of MMOs, social games, or virtual worlds?  Take a look at how Electrotank and Adobe Flash help cut down time and risk in the development of unique and immersive massively multiplayer online games.

Alternativa 3D and Flash: Rotating a cube file

Tomas Krcha (May 31, 2011)

Learn about the challenges and opportunities of user interaction in a 3D environment. (7:48)

Pushbutton Engine: Using bitmap sprites in your games file

Mike Jones (May 31, 2011)

Add bitmap-based assets to your Pushbutton Engine game. (10:02)

Pushbutton Engine: Adding user input to your games file

Mike Jones (May 31, 2011)

Learn how to implement user input controls with Pushbutton Engine and Flash Builder. (12:50)

Creating a platform game using FlashPunk

Emanuele Feronato (May 31, 2011)

Learn how to create Flash games using the FlashPunk an AS3 library with the IDE of your choice.

Input for mobile devices: Accelerometer file

Paul Trani (May 24, 2011)

Take advantage of specific mobile capabilities, such as tapping into the accelerometer. (7:05)

Rendering animated models in mobile games

Ross Przybylski (May 23, 2011)

Learn how to create optimized game animations using stage blitting, partial blitting, and bitmap armature models.

Getting started with Pushbutton engine file

Mike Jones (May 09, 2011)

Leverage the Pushbutton engine to quickly develop games for distribution on the web, desktop and mobile. (20:22)

Alternativa 3D Platform Engine and Flash file

Tomas Krcha (May 09, 2011)

Learn about the basics of 3D in Flash. (8:53)

Getting started with PushButton Engine file

Mike Jones (May 09, 2011)

Leverage the PushButton Engine framework to quickly develop games for distribution on the web, desktop, and mobile. (20:22)

Creating virtual controllers for touch-based devices

Mike Jones (Apr 18, 2011)

This two-part tutorial series covers how to use key input emulation to create virtual controllers in your game development.

First steps with 3D in Flash

Tomas Krcha (Apr 04, 2011)

Ease into 3D Flash development with this first in a series of tutorials on working with the Molehill 3D APIs and 3D engines.

Interview with Adobe engineers about Molehill public beta

FlashONGames (Mar 31, 2011)

Sebastian Marketsmueller and Grayson Lang from Adobe talk about the new set of GPU-accelerated APIs that enable advanced 3D experiences across devices through the Flash Platform runtimes.

PushButton engine: Working with bitmap sprites

Mike Jones (Mar 28, 2011)

Understand the advantages and techniques for working with bitmaps rather than vector graphics in your game development.

Comb Over Charlie: An AIR 2.6 multi-platform game file

Adobe (Mar 21, 2011)

Watch the demo of this fun game that Charlie Schulze easily published across multiple platforms using Flash Professional CS5, Flash Builder 4.5, and AIR 2.6.

Demystifying Molehill

Narciso Jaramillo (Mar 21, 2011)

Gain an understanding of how modern GPUs work so you can put the Molehill 3D APIs to work in your projects.

The edge of Flash: Growing momentum for Flash

Rob Ford (Mar 18, 2011)

Learn how Flash is stronger than ever as the weapon of choice to create the most memorable and interactive experiences online.

How to make money with online games

Samuel Asher Rivello (Mar 18, 2011)

Learn how to use your Flash development skills to earn more revenue—either working alone or on a small team.

Introducing M2D: GPU-accelerated 2D framework for "Molehill"

Tomas Krcha (Mar 14, 2011)

Accelerate 2D graphics by rendering them on a stage3D instead of in the DisplayList.

Building games with Flixel

Lee Brimelow (Mar 07, 2011)

Build a simple game using the Flixel framework.

How To Make Money With Online Games

Samuel Asher Rivello (Mar 02, 2011)

Learn how to use your Flash development skills to earn more revenue—either working alone or on a small team.

Zombie Tycoon

Frima Studios (Feb 28, 2011)

Experience the features of the Flash Player 3D "Molehill" Incubator build with Zombie Tycoon by Frima Studios.

Developing games in Flash

Terry Paton (Feb 24, 2011)

Hear what inspires Flash game developer, Terry Paton, about creating and working with the global Flash community.

Isometric 3D basics

Lee Brimelow (Feb 22, 2011)

Learn how to set up an isometric 3D world using the open-source as3isolib library.

Developing for mobile devices with the Flash Platform

Mihai Corlan (Feb 14, 2011)

Learn the Adobe tools for mobile development, including news about Adobe AIR, Adobe Flash Player, and Adobe Digital Publishing at Mobile World Congress 2011.

Getting started developing with the Pushbutton game engine

Mike Jones (Feb 14, 2011)

This series of blog posts get you started with setting up your IDE, creating tour first game, and handling user input.

Flash Player 10.2 now available for Windows, Mac, and Linux

Tom Nguyen (Feb 08, 2011)

Find out about the latest release: Stage Video, custom native mouse cursors, multiple-monitor full-screen support, enhanced subpixel rendering, and more.

Working with native mouse cursors in Flash Player 10.2

Thibault Imbert (Feb 08, 2011)

Use minimal coding to display custom bitmap-based mouse cursors that run at the OS level rather than inside the display list.

Building a multiuser Sudoku contest game

Rajesh Kumar (Jan 17, 2011)

Use event synchronization techniques and the Adobe Connect Collaboration Builder SDK to create a multiplayer game.

Introducing Molehill

Thibault Imbert (Jan 06, 2011)

Learn how Molehill will enable high-end 3D rendering inside the Adobe Flash Platform.

The edge of Flash: Webcam integration and more

Rob Ford (Jan 06, 2011)

Take a tour of some of the latest websites by the leading developers and see how they're pushing ideas to new levels.

Physical computing with Arduino: Accelerometers file

Kevin Hoyt (Jan 04, 2011)

Learn in this video how to enhance your Flash apps with accelerometers, found in phones and game controllers, which detect the tilt of a surface. (8:40)

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