Community game examples |
Civilization Wars is real time strategy game where you try and take over the buildings of your opponent. Using shear numbers of people, spells, and special powers you drive your population to overrun the enemy. They game on each level provides for experience to be used to upgrade over 20 different bonuses. There are 99 levels to play and 3 civilizations for endless fun.
Why we like it
Controlling your various buildings is flows easy as you click and drag around the beautifully constructed maps and buildings. The civilization graphics are simple but distinct providing a feeling of attachment. The animations and sound help immerse you into the game play for loads of fun.
Small Worlds is a surprisingly immersive indie flash game by David Shute. The description is simple ("A short atmospheric game about exploring") as are the instructions (use the arrow keys to move, space or up arrow to jump). Your character is as simple as it gets - you're three red pixels starting off in a very small world. It's only once you start moving, exploring, do you realize that your little small world is not as small as it seems.
You start each world with your view zoomed all the way in, almost a microscopic feeling. As you explore, the camera pulls back to reveal the scope and the size of the world. Where many games scroll, in Small Worlds you always see the entire area that you have explored. What seems like simple pixel graphics turn out to be details of a much larger object (caves, domes, rivers, snowflakes, etc.). Each map has a glowing cube that "completes" the level, but even if you find the cube quickly you're still drawn to keep exploring every nook and cranny of the world, uncovering every little black pixel.
Why we like it
Is it art? Is it a game? All we know is Small Worlds is a great example of the spirit of indie flash developers and a unique, enjoyable way to spend 15 minutes exploring.
Small Worlds was the winner of the JayisGames Casual Gameplay Design Competition #6 which had the theme "Explore".
Dragon Age Journeys is a cool browser based Fantasy RPG. The game is played with the mouse, clicking on an area to move there, or an item to pick it up. For the most part, the gameplay is that of standard dungeon crawler so you’re not going to see a ton huge text bubbles with a bazillion conversation line to follow but there is enough story that you feel like you have context and goals. While the game is promo for the PC and console version it really plays like a fully featured game and as a bonus some of your items will move over to the full version.
Why we like it
For an RPG small delivered through the browser the gameplay is remarkably complete with skills, gear, treasures and quests. This little game packs a satisfying experience and storyline into a low friction interface and user experience really raising the bar on the quality of games that can be delivered in Flash.
With an eye patch, a hook for a hand and skull and cross-bones hat, Scary Girl certainly isn't your typical game hero. Nathan Jurevicius has created a delightful world full of cute, yet creepy characters (in a Tim Burton style of sorts), and turned that into an amazing platform-style game in Flash. Levels are expansive and challenging, and each level has a unique style that keeps you playing to see what's next.
Why we like it
Scary Girl shows us a rich and immersive experience delivered via Flash through the browser. Worlds are rich and vibrant and the illustrations are top-notch. You can tell the amount of work and love that went into developing and polishing this game. One of the most interesting elements: almost no words are used in the game. When Scary Girl "talks" to characters she meets on her journey, ideas are represented as pictures you select and their advice is illustrated for you, showing (not telling) you want to do.