Flash Builder 4.7 is the cross-platform ActionScript editor that supports Adobe Scout and includes the new ActionScript 3 Compiler (ASC 2.0). It also supports ActionScript workers, the iOS simulator, and iOS USB deployment, testing and debugging. Flash Builder 4.7 is required to use Adobe Scout.
Use Flash Professional to create game assets, animations, sprite sheets, and more. If you create assets in Photoshop and Illustrator, you can import and work with them in Flash Professional.
Adobe Scout is the new profiling and optimization tool for your content running in either Flash Player or Adobe AIR. For the first time, you have access to very granular information about CPU and GPU rendering, network or the ActionScript stack.
Adobe Scout works automatically, without changes to your code, with the released versions of Flash Player and AIR. As a result, you can profile content in-context with very little effort.
Flash Builder 4.7 is required to use Adobe Scout.
The Adobe Gaming SDK includes the following tools, frameworks, and resources to help you develop great games:
November 6, 2013 Gaming SDK 1.3 update
July 11, 2013 Gaming SDK 1.2 update
May 8, 2013 Gaming SDK 1.1 update
March 22, 2013 Gaming SDK 1.0.2 update
January 15, 2013 Gaming SDK 1.0.1 update
The Samples folder is read-only. If you would like to edit the code, copy the Samples folder to any location on your computer.
Flash Builder 4.7 comes with the Adobe AIR 3.4 SDK bundled. The Gaming SDK includes latest Adobe AIR SDK (3.7). To use it, you need to manually overlay it in Flash Builder. See Overlay AIR SDK on Flex SDK in Flash Builder for step by step directions.
Away Builder is an AIR application and will require the AIR Runtime present on your operating system. Adobe AIR can be downloaded from http://get.adobe.com/air. To install, simply double click the Away Builder .air installation file and follow the prompts.
Whether you are new to game development or just new to the Adobe Game Developer Tools, the sample games and projects included in the Gaming SDK will help you learn how to use the tools. With all of the source code, you can see how Hungry Hero was built using Starling and Invawayders using Away3D. You can demo the Feathers UI components. The native extension sample projects demonstrate how to use the native extensions in your games.
Follow these steps to import the sample games and projects.
*Note: For the Feathers UI demo, the ComponentsExplorer folder inside Feathers UI Components contains the Flash Builder Project.
That's it. You're ready to start buliding your game!
Continue learning about creating great games or finding answers to your questions.