Postmortems talk about the development process of recently finished games, including discussions of the things that went right and the things that went wrong. Read how others dealt with the inevitable ups and downs of the development process, learned from their mistakes, and achieved their goals.
Luke Whittaker (Dec 17, 2012)
Read about the development process for Lume.
Ross Przybylski (May 21, 2012)
Read about the development process for Hero Mages, a cross-platform multiplayer game for web, Android, and iOS.
Sarah Northway (May 21, 2012)
Read about the development process for Rebuild, a strategy game, and learn from the ups and downs that its developer experienced.
James Li (Oct 03, 2011)
Get a close look at how this game was designed in Flash Professional, including coding for different runtimes.
Morten Sandholt (Oct 03, 2011)
Review the main technical challenges overcome in developing this storybook app for multiple screen sizes and to achieve great performance.