Today we posted the third beta of Adobe AIR (formerly code-named Apollo) on Adobe Labs. We've had incredible feedback throughout the Apollo alpha and the two Adobe AIR beta versions, so we're excited to be able to provide some of the new features you requested. We are nearing the home stretch for the 1.0 release, and the community's feedback has been invaluable in helping us define and polish Adobe AIR.
In a nutshell, Adobe AIR is a cross-operating system runtime that allows developers to leverage their existing web development skills (HTML, JavaScript, Ajax, Flash, Flex) to build and deploy rich Internet applications (RIAs) to the desktop. You can find more in-depth information on what Adobe AIR is—and why you might want it—in the Adobe AIR FAQ and on Adobe Labs.
In addition to Adobe AIR beta 3, we also released updated tools and resources that make it possible for you to build Adobe AIR applications:
A beta release is an early release intended to get developers started using the runtime and to gather feedback, which means the following:
This is expected to be the final beta release for Adobe AIR before general availability early next year. This beta includes all of the features that are planned for the Adobe AIR release and no further changes to the APIs are expected.
Compared to the Adobe AIR beta 2 release, the following new features were added in beta 3:
We were also pleased that Thawte now offers Adobe AIR developer certificates for signing of applications.
For more product details, check out the release notes.
I have worked at Adobe (and Macromedia before the merger) for nearly seven years. During that time, one thing has remained constant: developers always take our technologies in directions that we never expect. We're getting close to the initial release of Adobe AIR and we've been amazed by what we've seen so far. I'm looking forward to seeing even more great apps with this new beta.
Check out the following resources to get started with Adobe AIR:
For inspiration, check out the following resource:
Mike Chambers has spent the last eight years building applications that target the Flash runtime. During that time, he has worked with numerous technologies, including Flash, Generator, .NET, Central, Flex, and Ajax. He is currently the Principal Product Manager for developer relations for Adobe AIR. He has written and spoken extensively on Flash and rich Internet application development and is coauthor of the Apollo for Adobe Flex Developers Pocket Guide, Adobe Integrated Runtime (AIR) for JavaScript Developers Pocketguide, Flash Enabled: Flash Design and Development for Devices as well as Generator and Flash Demystified. Mike received his Masters in International Economics and European Studies from the John Hopkins School of Advanced International Studies (SAIS) in 1998. When he is not programming, Mike can be found playing Halo 2, trying to recover from his World of Warcraft addiction, or playing with his two daughters.