#9: JD's Forum. John
Dowdell and the word "legendary" often come up
together. Folks in the online communities have been talking
to John for
years. He just seems to pop up everywhere. A technology
polymath, John has insight into just about anything to
do with the online world and our ever-increasing experiences
there.
As I said earlier, you are missing out if you haven't
read John's work. Check out his recent article on "Those
*%$&* Flash Ads!!" to get the ins and outs
on good ads and bad (evil) ads. Also, make sure to visit John's
blog to go even further "behind the scenes" with
Macromedia MX.
#8: XML resource feed. Last March Macromedia
Flash Community Manager Mike Chambers built an XML
feed of newly released content in the Designer & Developer
Centers. You can use this fully documented feed to dynamically
link to our new content from your site. To add to the
fun, we ran a contest for the most creative
uses of the feed.
#7: Record Store. Matt Brown, our former
Dreamweaver Community Manager, created what was probably
the top
piece of Dreamweaver content on the site this year—the Record
Store. Matt wanted to give new Dreamweaver MX users
a complete, beginning-level, start-to-finish tutorial
to create their first dynamic site. Looking good was
also important so he incorporated professionally designed
graphics—not coder graphics (you know who you are)—and
pictures of folks from real bands. If you look closely,
you may see some familiar folks in the band photos. (Every
musician needs a day job, right?)
#6 DevCon 2002 live coverage. In October
2002 we sent DevNet Technical Editor George Fox out into
the wilds of south Florida to do on-the-spot reportage
on DevCon 2002. Not one to be distracted by Disney's
attractions, George brought back the behind-the-scenes
story, including daily installments of
announcements, speeches, and general gossip from the
event.
In addition, the community managers and our CTO Jeremy
Allaire kept on blogging—this time in video. Jeremy
had installed a Macromedia Flash Communication Server...at
his house. Several developers got to have their 15 minutes
of fame (well, some were already famous) as the community
managers interviewed them live at the event.
#5 Macromedia Flash sample files. These
amazing little pieces grabbed our readers' attention
and kept it for the entire year. Developed by Noah Zilberberg
in the Macromedia documentation department, these ActionScript sample
files provide fun in-page examples that you can deconstruct
and learn to code. Check them out; but don't get distracted
shooting "deadly microbes" in the Amoebas
game.
#4: Trio Motor Company (a fictional company). If
you've ever had a visit from the sales team at Macromedia,
you may have seen Trio at
work. This fictional car company sample application was
the first one out the gate when we announced Macromedia
MX at the end of April 2002. Trio incorporates several "mini-apps" that
you can build on your own: the Dealer Locator, the Service
Manager, and the newest addition to the tutorials, the
Tree Control. Of all the tutorials on DevNet, Trio incorporates
the most Macromedia MX products: Dreamweaver MX, ColdFusion
MX, Macromedia Flash MX, and Fireworks MX.
#3: Blogs. In May 2002 blogs
became huge. The funny thing is that the blog phenom
came as a total surprise to us. Many Macromedians had
already been reading blogs for quite awhile. It didn't
seem to be that big a deal for us to start some blogs
as well...everyone's doing it, right? Well, it was
a big deal. Wired did
a story on how Macromedia was "one of the
few companies to appreciate the new topography of the
Web."
Wow.
Now our blogs play a big part in the way we communicate
with you. They occupy a great space that's somewhere
in between macromedia.com and personal interaction. Since
they rest in neutral space, the blogs feel a bit more "real" than
macromedia.com, even though we strive for the same "straight
up" tone on this website.
#2: Pet Market. In June 2002 Pet
Market hit the streets. An answer to the Microsoft
Pet Shop and the Sun Microsystems Java Pet Store, our
Pet Market showed the world how a Rich Internet Application
could improve the web shopping experience. Combining
multiple interactions, shoppers can browse products,
order, and check out all on one screen.
Pet Market has become the blueprint for creating Rich
Internet Applications with the Macromedia MX product
family. By integrating with .NET and J2EE technologies,
Pet Market takes the user interface advantages
that
only Macromedia Flash can provide to new platforms.
One testament to Pet Market's popularity is the fact
that some folks actually told us it's not a good idea
to sell and ship animals by mail! We had to let them
in on our little secret: Not only weren't we really selling
and shipping animals by mail but the site was just a
demo concept—albeit a realistic looking one. For
the record, Macromedia does not condone selling and mailing
pets this way; we prefer in-person interaction with pets
and their owners, and hand-to-hand animal transfers.
Pet Market is merely a metaphor—already in use
by Microsoft and Sun—to facilitate an online shopping
experience.
#1: Developers. In the period leading
up to May 2002 the initial Macromedia MX Application
Development Centers went live for Macromedia Studio MX,
Macromedia Flash MX, Dreamweaver MX, and ColdFusion MX.
These new areas, plus the ones that followed, were the
big push of the year. (Ask any of the Designer & Developer
Center editors how much fun it was to handle 50-plus
articles in one launch!) But none of that would have
worked without the input of the following developer/contributors:
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