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Adobe Developer Connection /

Pixel Bender Technology Center

Adobe Pixel Bender technology delivers a common image and video processing infrastructure which provides automatic runtime optimization on heterogeneous hardware. You can use the Pixel Bender kernel language to implement image processing algorithms (filters or effects) in a hardware-independent manner. The Pixel Bender graph language is an XML-based language for combining individual pixel-processing operations (kernels) into more complex Pixel Bender filters.

Getting started

pixel_bender_lg

The Pixel Bender Toolkit includes the Pixel Bender kernel language and graph language, the Pixel Bender Toolkit IDE (an integrated development environment for Pixel Bender), sample filters, and documentation.

Pixel Bender Toolkit

This download provides the Pixel Bender Toolkit 2.5 for Macintosh and Windows. Installation and setup instructions are available within the Pixel Bender release notes.

  1. Pixel Bender Toolkit 2.5 for Macintosh  (DMG, 86 MB)
  2. Pixel Bender Toolkit 2.5 for Windows  (ZIP, 59 MB)

Important note

In certain installation scenarios, the Pixel Bender Toolkit 2.1 installer introduced an issue which prevents users from successfully uninstalling Pixel Bender Toolkit 2.1 or updating to newer versions of Pixel Bender Toolkit 2, such as Pixel Bender Toolkit 2.5. To resolve this problem, follow the steps in the Pixel Bender release notes before downloading and installing Pixel Bender Toolkit 2.5.

What's new in version 2.5

The Pixel Bender Toolkit now includes a new visual Graph Editor that allows you to manipulate a graph structure. The text-based Graph Editor, which allows you to edit the code directly, is still available as well.

 

This update to the Pixel Bender Toolkit addresses many bug fixes especially in the areas of user interface, Flash Player preview, and Pixel Bender kernel and graph processing and rendering.

Pixel Bender release notes

Get started with the Pixel Bender Toolkit and learn how to create and run your first filter.

Pixel Bender Plug-in for Photoshop CS5

Download the Pixel Bender Plug-in for Adobe Photoshop CS5 for 32-bit and 64-bit on Macintosh and Windows systems, available on Adobe Labs. 

What's new

Animating a particle system

Animating a particle system

Kevin Goldsmith (Mar 14, 2011)

Leverage the Pixel Bender kernel language by encoding and processing data in a ByteArray to generate a particle system animation.

Effects with the Pixel Bender Toolkit

Get an overview of what you can do with the Pixel Bender Toolkit by following this tutorial series by Kevin Goldsmith, engineering manager for the Adobe Image Foundation team in the Core Technology group.

  1. Part 1: Creating a new filter
  2. Part 2: Creating a vintage tone filter
  3. Part 3: Adding parameters to filters
  4. Part 4: Sampling multiple pixels
  5. Part 5: Applying a filter to an image in Flash
  6. Part 6: Modifying Pixel Bender parameters in Flash
  7. Part 7: Improving the displacement filter
  8. Part 8: Controlling the displacement filter with mouse positioning
  9. Part 9: Integrating multiple image sources with a Pixel Bender kernel
  10. Part 10: Using a multiple-input filter as a blend shader

Videos

  • Basics of creating Pixel Bender filters
  • Exporting a Pixel Bender filter, loading it into Flash, and applying it to an image
  • Animating filter parameters using a tweening library
  • Pixel Bender custom filters
  • Pixel Bender filters
  • Pixel Bender unleashed

Cookbooks and code samples

Adding beginGradientFill(), beginShaderFill(), lineBitmapStyle(), lineGradientStyle() and lineShaderStyle() to the DataDrawingCanvas for Cha [...]
Vector class: creating typed array lists in ActionScript 3.0
Date manipulation and various operations
How to do linear algebraic matrix multiplication, A * B in pixel bender?

Articles

Pixel Bender basics for Flex and AIR
Using Pixel Bender with Flash Builder 4 as a number crunching engine
Pixel Bender basics for Flash
Animating a particle system

Reference and documentation

More
  • Pixel Bender Language Reference (PDF)file
  • Pixel Bender Developer's Guide (PDF)file

Exchange

More
Escher's Droste Effect
4D Quaternion Julia-set Ray Tracer with Ambient Occlusion
Raytracer
Zoom Blur Focus

Pixel Bender Forums

More
04/10/2012 Fast Fourier Transform (FFT) in Pixel Bender?
04/19/2012 Shader works in toolkit, not in Flash
04/12/2012 Pixel Bender removed from AE CS6 !?
03/22/2012 Load an HDR image into Pixel Bender Toolkit

Archived downloads

  • Pixel Bender Toolkit 1.5.1 (Mac)
  • Pixel Bender Toolkit 1.5.1 (Win)
  • Pixel Bender plug-in for Photoshop CS4 (Mac/Win 32-bit)
  • Pixel Bender plug-in for Photoshop CS4 (Win 64-bit)

Community

Learn how people work with Pixel Bender in the real world. Many of these websites are maintained by the developer community:

  1. Kevin Goldsmith's blog
  2. Lee Brimelow's blog
  3. Mike Chambers' blog
  4. Tinic Uro's blog
  5. @pixelbender (Twitter)
  6. Pixel Bender forum (Adobe Forums)
  7. Pixel Bender user group (Adobe Groups)

Programming in Pixel Bender

Pixel Bender development offers many advantages:

 

Low learning curve: Pixel Bender offers a small number of tools that are sufficient to write complex image-processing algorithms. Learning Pixel Bender is easier than learning C/C++ and each application's plug-in SDK. You do not need to know any graphics shading language or multithreading APIs.

 

Parallel processing: Pixel Bender allows the same filter to run efficiently on different GPU and CPU architectures, including multicore and multiprocessor systems. It delivers excellent image processing performance in Adobe products.

 

Supports all bit-depths: The same kernel runs in 8-bit/16-bit/32-bit within the application.

 

Support by multiple Adobe applications: Pixel Bender is integrated with multiple Adobe applications, such as After Effects, Flash, and Photoshop. It allows you to develop filters that are portable among various Adobe products. You can add your Pixel Bender filters and effects to those already offered in those applications. There is an active Pixel Bender Exchange where developers share their filters.

 

Pixel Bender is best suited for the kind of algorithms in which processing of any pixel has minimum dependence on the values of other pixels. For example, you can efficiently write a kernel to manipulate brightness of the image because brightness of each pixel can be changed independently. You would not want to use Pixel Bender to compute a histogram, because a histogram requires the values of all the pixels in an image.

 

For more details, please download the Pixel Bender Toolkit, the Pixel Bender Developer's Guide, and the Pixel Bender Language Reference, linked to at left.

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