Adobe Pixel Bender technology delivers a common image and video processing infrastructure which provides automatic runtime optimization on heterogeneous hardware. You can use the Pixel Bender kernel language to implement image processing algorithms (filters or effects) in a hardware-independent manner. The Pixel Bender graph language is an XML-based language for combining individual pixel-processing operations (kernels) into more complex Pixel Bender filters.
The Pixel Bender Toolkit includes the Pixel Bender kernel language and graph language, the Pixel Bender Toolkit IDE (an integrated development environment for Pixel Bender), sample filters, and documentation.
Check out these resources to get you started with Pixel Bender development and the Pixel Bender Toolkit.
Get an overview of what you can do with the Pixel Bender Toolkit by following this tutorial series by Kevin Goldsmith, engineering manager for the Adobe Image Foundation team in the Core Technology group:
In these tutorial presentations, Lee Brimelow shows you the basics of creating and exporting filters, and animating parameters of a filter:
Adobe TV also features some informative instructional videos on using Pixel Bender:
For additional information on using Pixel Bender in Flash CS4 Professional, read Working with Pixel Bender shaders in Programming ActionScript 3 and Shader class in the ActionScript Component and Language Reference. This documentation contains a detailed description of the objects you can use with Pixel Bender in Flash CS4 Professional. Also read these articles in the Adobe Developer Connection:
Pixel Bender development offers many advantages:
Find, share, and comment on code with the developer community.
Pixel Bender is best suited for the kind of algorithms in which processing of any pixel has minimum dependence on the values of other pixels. For example, you can efficiently write a kernel to manipulate brightness of the image because brightness of each pixel can be changed independently. You would not want to use Pixel Bender to compute a histogram, because a histogram requires the values of all the pixels in an image.
For more details, please download the Pixel Bender Toolkit, the Pixel Bender Developer's Guide, and the Pixel Bender Language Reference:
This download provides the Pixel Bender Toolkit 1.5.1 for Macintosh and Windows. Installation and setup instructions are available within the Pixel Bender release notes.
These files provide more information about the Pixel Bender language and how to use the Pixel Bender kernel and graph languages to develop filters:
This download provides the Pixel Bender Plug-in for Photoshop CS4 on 32-bit Macintosh and Windows systems and 64-bit Windows systems. Installation and setup instructions are available within the Pixel Bender release notes.