“Programming is a highly creative endeavor. It is a curious blend of art, science, and engineering.”
Trish Cornez is a faculty member in Computer Science at the University of Redlands. She has taught the typical core courses in the computer science curriculum, but her primary interest involves game and multimedia programming, immersive responsive systems, and Android application development. Trish is deeply involved with pedagogical reforms to the first course in programming that explore a liberal arts approach to integrate disciplines both scientific and artistic. In particular she has become an advocate in introducing ActionScript 3.0 into the curriculum.
In an effort to teach sound programming concepts to a wide variety of students, Trish has recently written a textbook on programming using ActionScript 3.0.
Trish is committed to seeing computer science anchored more broadly to the sciences and humanities and recognizes the tremendous crossover potential for computer science and the arts, especially the visual arts and gaming community. This topic is significant because attracting computer science students in a liberal arts setting serves to enhance the background and breadth of the class of professional programmers. There is an artistically talented segment of the student population that may not be aware of the interplay between computer science and the Arts. ActionScript 3.0, in concert with the Flash technology visual and interactive development environment has been effective in allowing students to make the connection between their studies and the world they are part of.