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Adobe SpeedGrade CS6 / Color correction and color grading

Pregled Features FAQ Tech specs Buying guide

Bring stereo 3D into your color correction and color grading workflow with SpeedGrade CS6

Extend your production capabilities with the powerful stereoscopic toolset in Adobe® SpeedGrade™ CS6 and the GPU-accelerated Lumetri™ Deep Color Engine. Load and conform stereoscopic content on your timeline, and automatically correct alignment and color balance for stunning 3D images.

Crafting stereoscopic space

Take your color grading workflow to a whole new level. With your footage correctly matched and positioned, you are set to work creatively with stereoscopic material. Parallax controls in SpeedGrade CS6 allow you to move the depth placement of your shots. Use keyframing to adjust depth interactively through shots.

 

Next, use SpeedGrade CS6 to enhance cuts between shots by creating "handshakes" between characters or objects within scenes. Add floating windows to hide edge violations and create the viewing experience you want for your audience.

Extensive display support

Play stereoscopic footage on single-display and dual-display setups. SpeedGrade CS6 color grading software supports a variety of active shutter glasses, passive systems using line-by-line polarization, and others such as mirror display setups and theater systems, including Xpand 3D, Dolby® 3D, and RealD Z screen.

 

Note: SpeedGrade CS6 requires Windows® 7 and an NVIDIA Quadro SDI graphics card for some stereo 3D display technologies.

Automatic stereo 3D sequence loading

Simply drop a sequence onto the timeline and SpeedGrade CS6 will automatically load the corresponding sequence for the other eye. SpeedGrade CS6 can use any standard naming convention for right eye and left eye streams, or you can create your own custom stereoscopic file-naming system.

Instant flip or flop

Get straight to work on your stereoscopic footage. Smart presets take the manual work out of flipping or flopping mirrored material, so that the right eye and left eye are always correctly oriented. SpeedGrade CS6 gives you renderless real-time flipping and flopping of your content so no additional rendering is required.

Multiple viewing options

Play right eye and left eye side by side with frame numbers and time codes to easily correct temporal offsets between the two streams. You can also use a split-screen view for comparisons or a difference matte to spot discrepancies. Hot keys allow you to switch on the fly between viewing modes.

Advanced geometry controls

Save time thanks to the SpeedGrade tracking engine, which automatically corrects geometrical alignment in your stereoscopic footage, including vertical offsets, rotation issues, and scale mismatches. All your geometric corrections are saved as metadata. Access the Stereo 3D geometry page in SpeedGrade CS6 to apply manual adjustments or to export the values for use in other applications.

Colorimetry matching

Feel confident about your stereo 3D color. The advanced color science of SpeedGrade CS6 automatically matches the colorimetry between the right eye and left eye to help ensure color balance and correct differences that can arise from shooting with a beam splitter rig*.

Grading in stereo 3D

Focus on crafting the look of your productions. In SpeedGrade CS6, color correction can be done while viewing your footage in stereo 3D space — or you can work with the right eye or the left eye view. With GPU-accelerated SpeedGrade CS6 color grading software, you can deliver brilliant stereo 3D content for every project.

 

Learn more about color correction with the Lumetri Deep Color Engine in SpeedGrade CS6.

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*A beam splitter rig uses a mirror and two cameras to shoot stereoscopic content. Since one camera image is captured via the mirror, that footage typically needs to be flipped or flopped to match the other one. The mirror and the distance between the two camera lenses can also lead to subtle differences in color between the two streams.

Adobe SpeedGrade CS6

Craft the perfect look for every production

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Master the art of post-production, from planning to playback

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