Casual online and social gamers are looking for immersive gameplay and engaging social experiences in 2D and 3D across browsers, desktops, mobile devices, set-top boxes, and TVs. And publishers and developers who want to reach more than 1 billion online players are taking advantage of the Adobe Flash Platform to deliver exciting new games in the browser and through applications. In this article, we'll highlight two gaming publishers who use Flash technology to develop and deliver successful gaming experiences across platform.
Recently Machinarium, an award-winning online adventure game developed with Flash technology, became the number-one iPad app in all paid categories in the United States and 12 other countries in one day. This full-length game challenges players to use logic and puzzle-solving abilities to navigate through a post-apocalyptic scrapyard in search of the elusive road back to the city of Machinarium. Gamers take on the role of a futuristic robot who is trying to get back to the capital city to save his girlfriend from evil forces.
This popular application comes on the heels of other top-rated, Flash-based apps for Android, BlackBerry Tablet OS, and iOS, such as PolitiFact and apps from ESPN, Coca-Cola, Facebook, and California Academy of Sciences.
Previously available as an in-browser game on desktops via Adobe Flash Player, Machinarium was ported as a Flash-based app for iPad 2 and is coming to Android Market and BlackBerry App World using the Adobe AIR runtime.
The game was designed by Amanita Design in the Czech Republic. Since 2003, Amanita Design has been leveraging Adobe Flash Platform solutions to develop and deliver richly animated, highly interactive online games for global audiences. Adobe solutions have enabled Amanita’s designers to capture game ideas creatively with meticulous hand-drawn artwork, and translate them into textured, animated graphics for a fun gaming experience available to players on any desktop or mobile platform.
To learn more about Amanita Design, read Adobe gaming evangelist Tom Krcha’s interview with Amanita founder and Machinarium designer and director Jakub Dvorský.
For gaming publishers and developers, the Flash Platform provides the added benefit of a streamlined workflow. For Electrotank, a provider of real-time multiplayer games and game technology, the Flash Platform provided an ideal foundation for development of Electrotank's Universe Platform (EUP) and Tool Suite. EUP was created to significantly streamline and solidify development of huge massively multiplayer online (MMO) games, social games, and virtual worlds for browsers and mobile devices. EUP provides an end-to-end solution that gives developers, designers, and artists the tools they need to collaborate and build unique and immersive games in Flash and Unity 3.
EUP, which has been licensed to build more than a dozen full-featured MMO games and virtual worlds for clients such as Ubisoft, Mattel, and MTV Networks, provides a comprehensive framework for building MMO games, social games, and virtual worlds. The system comes with a core set of integrated game services that can be extended to create custom features and game mechanics. This custom functionality is accessible via an easy-to-use set of content and operations tools. The system also comes with the option to use Electrotank’s proprietary rendering engine (for Flash clients) and AvGen, Electrotank’s unique approach to rendering 2D avatars in Flash.
The Tool Suite was built with the Adobe Flash Platform — specifically Adobe Flash Builder, Adobe AIR, and the Adobe Flex framework — to enable developers to provide a sleek interface that is flexible enough not only to dynamically conform to the custom needs of each game but also to be used by creative teams and developers who are working on different types of hardware from remote locations.
The Tool Suite, along with Adobe Flash technology, have helped developers drastically reduce time, risk, and cost associated with game creation, as well as increase revenue opportunities. In addition, the enterprise, business, and military sectors have expressed interest in EUP’s technology for training, communications, and product development.
Both Machinarium and Electrotank are great examples of how Flash technology is being used to develop and deliver gaming experiences across platforms. Using Flash technology, developers can take existing in-browser gaming content, deliver it to mobile app markets, and reach new audiences. To understand how to use the Flash Platform to develop and deliver great games, visit the Game Development with Flash Developer Center. For more examples of Flash technology–based apps, check out the Adobe Mobile Showcase.
We’ll be talking more about gaming and application development as part of the recent availability of Flash Player 11 and AIR 3 as release candidates on Adobe Labs. And more gaming excitement is coming at Adobe MAX (which is October 1–5, 2011, in Los Angeles). Hope to see you there.
Diana Helander is a group product marketing manager, focusing on the Flash Platform runtimes and gaming.
Craig Corica is PR and social media manager at Adobe working on the corporate communications team and focused on Flash Platform game development.