Adobe
製品
Acrobat
Creative Cloud
Creative Suite
Digital Marketing Suite
Digital Publishing Suite
Elements
Photoshop
Touch Apps
その他の製品一覧
ソリューション
デジタルマーケティング
デジタルメディア
教育
金融機関
Web Experience Management
その他のソリューション
ラーニング サポート ダウンロード 会社情報
ご購入
アドビストア 安心のサポート& サービス
アカデミックストア 学生、教職員、個人向け
アドビライセンスストア 中小企業向け
ボリュームライセンスについて 企業、教育機関、官公庁向け
販売パートナー
キャンペーン情報
検索
 
情報 サインイン
ようこそ、 さん カート 注文状況 マイアカウント
マイアカウント
注文状況
アカウント情報の変更
コミュニケーションの設定を変更
サインアウト
サインインの目的 お客様のアカウントや体験版ダウンロード、製品の拡張機能、コミュニティエリアへのアクセスなどを管理するため
Adobe
製品 セクション ご購入   検索  
ソリューション 会社情報
サポート ラーニング
サインイン サインアウト 注文状況 マイアカウント
先行予約の提供開始予定日Date. 商品が発送されるまで、クレジットカードには課金されません。提供開始の予定日は変更される場合があります。 先行予約の提供開始予定日Date. ダウンロードの準備が整うまで、クレジットカードには課金されません。提供開始の予定日は変更される場合があります。
個数:
ご購入には学生・教職員個人版の購入資格の確認が必要です。
小計
カートの中身を見る
Adobe Developer Connection / Flashデベロッパーセンター /

Five demos of Flash CS4 Professional

by Dan Carr

Dan Carr
  • Dan Carr Design

Created

31 August 2009

ページ ツール

Facebookでシェア
Twitterでツイート
LinkedInでシェア
ブックマーク
印刷

タグ

必要条件

ユーザーレベル

初級

必要な製品

  • Flash Professional (Download trial)

The following five-minute video presentations are geared to help you get the most out of learning Flash CS4 Professional.

In "Exploring the Flash CS4 workspace," I review the main elements of the Flash workspace (Stage, Timeline, layers, etc.) and cover the basics steps you need to follow to publish your files for the web.

Before you can start structuring content and creating animations, you need to understand the basics of working with the Timeline panel. In "Working with timelines," I explain key Timeline concepts and best practices so you can create animations, work with symbols, and run routine tasks in Flash.

Once you're comfortable with the concept of a timeline, you're ready to jump into the concept of implementing multiple timelines using symbols and instances. In "Symbols, instances, and the Library Panel," I demo workflow advantages of creating and editing symbols, working with instances, and navigating the Library panel.

Understanding symbols and the Library panel naturally leads to the topic of animation. In "Creating animation," I demo the new motion workflow and Motion Editor by creating symbols, activating motion tweens, bending motion guides, and copying motion presets. I provide a sample file you can play with as you learn these techniques.

Finally, once you've figured out animation and the Flash workspace, the next logical step is to start working with ActionScript—the scripting language of Flash—and capturing user interactivity. In "Buttons, ActionScript, and interactivity," I show you how to build a button in Flash, capture user interactions, and use ActionScript 3 to add event listener and handlers. Again, I provide a sample file you can work with as you learn these techniques. It's not that hard; just watch what I do.

Enjoy the videos!

Exploring the Flash CS4 workspace

The first thing to do when learning Flash is to learn the context of the workspace. Doing so will allow you to get started quickly and use the tools in a meaningful way. In this video I take you on a tour through the Flash CS4 workspace. Along the way, you'll explore the need-to-know elements in the user interface such as the Stage, the Timeline panel, and the Properties panel. I also discuss workflow essentials such as understanding the Flash file types and the general process for publishing a Flash file (SWF file).

file Launch video: Exploring the Flash CS4 workspace

Working with timelines

In the world of Flash development, a timeline is a container that you can use both for animation and organizing content. Understanding how timelines work and relate to one another is a core skill in Flash for both designers and developers. This video shows you how to work with Flash timelines and organize assets in your FLA file.

file Launch video: Working with timelines

Symbols, instances, and the Library panel

Symbols are reusable objects that act as the basis for animation and content organization in a published Flash file (SWF file). Each symbol exists in the Library and acts as a separate editing area with its own coordinate space and timeline. You can use instances of symbols repeatedly to build simple or complex SWFs. This video shows you the basic steps involved in creating a symbol, creating instances of a symbol, and modifying properties on an instance and globally within the symbol. I also touch on how to use the Library panel to organize assets.

file Launch video: Symbols, instances, and the Library panel

Creating animation

Creating web-based animations has long been a strength of Flash. A SWF can create a "tween" animation which automatically builds the animation of the property changes of an instance placed on the Timeline. This video demonstrates how to create a motion tween animation using the new Flash CS4 object-based tweening features. I also touch on saving animations and reusing them using the new Motion Presets panel. Use the sample file as you learn these techniques.

file Launch video: Creating animation

Sample files:

  • atv_flcs4_demos_animation.zip (ZIP, 12K)

Buttons, ActionScript, and interactivity

Another strength of Flash is its ability to create interactive environments by combining graphic elements, symbols, and ActionScript. Flash currently uses the ActionScript 3 scripting language, which provides a simple and consistent way to respond to events generated from objects in the SWF. This video shows you how to capture user interactivity by responding to a button click. This simple example demonstrates the event handling pattern used for all objects in ActionScript 3. Use the sample file as you watch my demo.

file Launch video: Buttons, ActionScript, and interactivity

Sample files:

  • atv_flcs4_demos_button.zip (ZIP, 7K)

Where to go from here

Now that you have a better understanding of the Flash user interface, symbols, and assigning an event handler in ActionScript, you have the power to respond to and synchronize all elements in the published Flash file.

As a next step, explore the various ActionScript 3 samples for Flash CS4 Professional. These samples demonstrate various features common in Flash development. While some are complete applications, others simply introduce a concept that you can use to build your own apps.

More Like This

  • Examining the ActionScript 3 Flash video gallery source files
  • Multitouch and gesture support on the Flash Platform
  • Creating the Kuler panel for Flash CS3 Professional
  • Flash CS4 Missing Manual excerpts: Video, testing and debugging, optimization, and sound
  • Creating liquid GUIs with Flash and ActionScript 3.0
  • Saving Flash graphics as image files at runtime
  • Filtering XML data in Flash applications using ECMAScript for XML
  • Using ActionScript 3.0 to retrieve MySQL data using a server-side ASP script
  • Easy animation with the Motion Editor in Flash
  • Using timeline labels to dispatch events with the ActionScript 3.0 TimelineWatcher class

製品

  • Acrobat
  • Creative Cloud
  • Creative Suite
  • Digital Marketing Suite
  • Digital Publishing Suite
  • Elements
  • モバイルアプリ
  • Photoshop
  • Touch Apps

ソリューション

  • デジタルマーケティング
  • コンテンツオーサリング
  • Web Experience Management

業種別ソリューション

  • 教育
  • 金融機関

サポート

  • ヘルプ&サポート
  • 注文と返品
  • ダウンロードに関するヘルプ
  • ユーザー登録に関するヘルプ

ラーニング

  • ADC: Adobe Developer Center
  • Adobe TV
  • Design Magazine
  • Photoshop Magazine
  • Focus In

ご購入方法

  • アドビストア
  • アカデミックストア
  • アドビライセンスストア
  • ボリュームライセンスについて
  • 販売パートナー
  • キャンペーン情報

ダウンロード

  • Adobe Reader
  • Adobe Flash Player
  • Adobe AIR
  • Adobe Shockwave Player

会社情報

  • プレスルーム
  • パートナープログラム
  • 企業の社会的責任(英語)
  • 採用情報
  • 投資家の皆様へ(英語)
  • イベント&セミナー
  • Legal(英語)
  • セキュリティ
  • お問い合わせ
国・地域および言語の選択 日本(変更)
国・地域および言語の選択 閉じる

North America

Europe, Middle East and Africa

Asia Pacific

  • Canada - English
  • Canada - Français
  • Latinoamérica
  • México
  • United States

South America

  • Brasil
  • Africa - English
  • Österreich - Deutsch
  • Belgium - English
  • Belgique - Français
  • België - Nederlands
  • България
  • Hrvatska
  • Česká republika
  • Danmark
  • Eastern Europe - English
  • Eesti
  • Suomi
  • France
  • Deutschland
  • Magyarország
  • Ireland
  • Israel - English
  • ישראל - עברית
  • Italia
  • Latvija
  • Lietuva
  • Luxembourg - Deutsch
  • Luxembourg - English
  • Luxembourg - Français
  • الشرق الأوسط وشمال أفريقيا - اللغة العربية
  • Middle East and North Africa - English
  • Moyen-Orient et Afrique du Nord - Français
  • Nederland
  • Norge
  • Polska
  • Portugal
  • România
  • Россия
  • Srbija
  • Slovensko
  • Slovenija
  • España
  • Sverige
  • Schweiz - Deutsch
  • Suisse - Français
  • Svizzera - Italiano
  • Türkiye
  • Україна
  • United Kingdom
  • Australia
  • 中国
  • 中國香港特別行政區
  • Hong Kong S.A.R. of China
  • India - English
  • 日本
  • 한국
  • New Zealand
  • 台灣

Southeast Asia

  • Includes Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam - English

Copyright © 2012 Adobe Systems Incorporated. All rights reserved.

利用条件 | プライバシーポリシーとCookie (更新)

Reviewed by TRUSTe: site privacy statement