-- Lingo syntaxspriteChannelObjRef.makeScriptedSprite({memberObjRef,loc}) // JavaScript syntaxspriteChannelObjRef.makeScriptedSprite({memberObjRef,loc});
Sprite Channel method; switches control of a sprite channel from the Score to script, and optionally places a sprite from a specified cast member at a specified location on the Stage.
Call removeScriptedSprite() to switch control of the sprite channel back to the Score.
memberObjRef Optional. A reference to the cast member from which a scripted sprite is created. Providing only this parameter places the sprite in the center of the Stage.
loc Optional. A point that specifies the location on the Stage at which the scripted sprite is placed.
The following statement creates a scripted sprite in sprite channel 5 from the cast member named kite, and places it at a specific point on the Stage:
-- Lingo syntax
channel(5).makeScriptedSprite(member("kite"), point(35, 70))
// JavaScript syntax
channel(5).makeScriptedSprite(member("kite"), point(35, 70));
removeScriptedSprite(), Sprite Channel