netError()netError(netID)
Function; determines whether an error has occurred in a network operation and, if so, returns an error number corresponding to an error message. If the operation was successful, this function returns a code indicating that everything is okay. If no background loading operation has started, or if the operation is in progress, this function returns an empty string.
netError() to test the last network operation.
netError(netID) to test the network operation specified by netID.
Several possible error codes may be returned:
|
0 |
Everything is okay. |
|
4 |
Bad MOA class. The required network or nonnetwork Xtra extensions are improperly installed or not installed at all. |
|
5 |
Bad MOA Interface. See 4. |
|
6 |
Bad URL or Bad MOA class. The required network or nonnetwork Xtra extensions are improperly installed or not installed at all. |
|
20 |
Internal error. Returned by |
|
4146 |
Connection could not be established with the remote host. |
|
4149 |
Data supplied by the server was in an unexpected format. |
|
4150 |
Unexpected early closing of connection. |
|
4154 |
Operation could not be completed due to timeout. |
|
4155 |
Not enough memory available to complete the transaction. |
|
4156 |
Protocol reply to request indicates an error in the reply. |
|
4157 |
Transaction failed to be authenticated. |
|
4159 |
Invalid URL. |
|
4164 |
Could not create a socket. |
|
4165 |
Requested object could not be found (URL may be incorrect). |
|
4166 |
Generic proxy failure. |
|
4167 |
Transfer was intentionally interrupted by client. |
|
4242 |
Download stopped by |
|
4836 |
Download stopped for an unknown reason, possibly a network error, or the download was abandoned. |
netID Optional. Specifies the ID of the network operation to test.
This statement passes a network ID to netError to check the error status of a particular network operation:
--Lingo syntax
on exitFrame
global mynetID
if netError(mynetID)<>"OK" then beep
end
// JavaScript syntax
function exitFrame() {
global mynetID;
if (netError(mynetID) != "OK") {
_sound.beep();
}
}