-- Lingo syntax _player.cursor(intCursorNum) _player.cursor(cursorMemNum,maskMemNum) _player.cursor(cursorMemRef) // JavaScript syntax _player.cursor(intCursorNum); _player.cursor(cursorMemNum,maskMemNum); _player.cursor(cursorMemRef);
Player method; changes the cast member or built-in cursor that is used for a cursor and stays in effect until you turn it off by setting the cursor to 0.
_player.cursor(cursorMemNum, maskMemNum) to specify the number of a cast member to use as a cursor and its optional mask. The cursor's hot spot is the registration point of the cast member.
The cast member that you specify must be a 1-bit cast member. If the cast member is larger than 16 by 16 pixels, Director crops it to a 16-by-16-pixel square, starting in the upper left corner of the image. The cursor's hot spot is still the registration point of the cast member.
_player.cursor(cursorMemRef) for the custom cursors available through the Cursor Xtra.
Note: Although the Cursor Xtra allows cursors of different cast library types, text cast members cannot be used as cursors.
_player.cursor(intCursorNum) to specify default system cursors. The term intCursorNum must be one of the following integer values:
| Value | Description |
|---|---|
|
-1, 0 |
Arrow |
|
1 |
I-Beam |
|
2 |
Cross |
|
3 |
Crossbar |
|
4 |
Watch (Macintosh) or Hour glass (Windows) |
|
5 |
North South East West (NSEW) |
|
6 |
North South (NS) |
|
200 |
Blank (hides cursor) |
|
254 |
Help |
|
256 |
Pencil |
|
257 |
Eraser |
|
258 |
Select |
|
259 |
Bucket |
|
260 |
Hand |
|
261 |
Rectangle tool |
|
262 |
Rounded rectangle tool |
|
263 |
Circle tool |
|
264 |
Line tool |
|
265 |
Rich text tool |
|
266 |
Text field tool |
|
267 |
Button tool |
|
268 |
Check box tool |
|
269 |
Radio button tool |
|
270 |
Placement tool |
|
271 |
Registration point tool |
|
272 |
Lasso |
|
280 |
Finger |
|
281 |
Dropper |
|
282 |
Wait mouse down 1 |
|
283 |
Wait mouse down 2 |
|
284 |
Vertical size |
|
285 |
Horizontal size |
|
286 |
Diagonal size |
|
290 |
Closed hand |
|
291 |
No-drop hand |
|
292 |
Copy (closed hand) |
|
293 |
Inverse arrow |
|
294 |
Rotate |
|
295 |
Skew |
|
296 |
Horizontal double arrow |
|
297 |
Vertical double arrow |
|
298 |
Southwest Northeast double arrow |
|
299 |
Northwest Southeast double arrow |
|
300 |
Smear/smooth brush |
|
301 |
Air brush |
|
302 |
Zoom in |
|
303 |
Zoom out |
|
304 |
Zoom cancel |
|
305 |
Start shape |
|
306 |
Add point |
|
307 |
Close shape |
|
308 |
Zoom camera |
|
309 |
Move camera |
|
310 |
Rotate camera |
|
457 |
Custom |
During system events such as file loading, the operating system may display the watch cursor and then change to the pointer cursor when returning control to the application, overriding the cursor command settings from the previous movie. To use cursor() at the beginning of any new movie that is loaded in a presentation using a custom cursor for multiple movies, store any special cursor resource number as a global variable that remains in memory between movies.
Cursor commands can be interrupted by an Xtra or other external agent. If the cursor is set to a value in Director and an Xtra or external agent takes control of the cursor, resetting the cursor to the original value has no effect because Director doesn't perceive that the cursor has changed. To work around this, explicitly set the cursor to a third value and then reset it to the original value.
intCursorNum Required when using an integer to identify a cursor. An integer that specifies the built-in cursor to use as a cursor.
cursorMemNum Required when using a cast member number and its optional mask to identify the cursor. An integer that specifies the cast member number to use as a cursor.
maskMemNum Required when using a cast member number and its optional mask to identify the cursor. An integer that specifies the mask number of cursorMemNum.
cursorMemRef Required when using a cast member reference to identify the cursor. A reference to the cast member to use as a cursor.
This statement changes the cursor to a watch cursor on the Macintosh, and hourglass in Windows, whenever the value in the variable named status equals 1:
-- Lingo syntax syntax
if (status = 1) then
_player.cursor(4)
end if
// JavaScript syntax
if (status == 1) {
_player.cursor(4);
}
This handler checks whether the cast member assigned to the variable is a 1-bit cast member and then uses it as the cursor if it is:
-- Lingo syntax syntax
on myCursor(someMember)
if (member(someMember).depth = 1) then
_player.cursor(someMember)
else
_sound.beep()
end if
end
// JavaScript syntax
function myCursor(someMember) {
if (member(someMember).depth == 1) {
_player.cursor(someMember);
}
else {
_sound.beep();
}
}