-- Lingo syntaxmemberObjRef.number // JavaScript syntaxmemberObjRef.number;
Member property; indicates the cast library number of a specified cast member. Read-only.
The value of this property is a unique identifier for the cast member that is a single integer describing its location in and position in the cast library.
This statement assigns the cast number of the cast member Power Switch to the variable whichCastMember:
-- Lingo syntax
whichCastMember = member("Power Switch").number
// JavaScript syntax
var whichCastMember = member("Power Switch").number;
This statement assigns the cast member Red Balloon to sprite 1:
-- Lingo syntax
sprite(1).member = member("Red Balloon").number
// JavaScript syntax
sprite(1).member = member("Red Balloon").number;
This verifies that a cast member actually exists before trying to switch the cast member in the sprite:
-- Lingo syntax
property spriteNum
on mouseUp me
if (member("Mike's face").number > 0) then
sprite(spriteNum).member = "Mike's face"
end if
end
// JavaScript syntax
function mouseUp() {
if (member("Mike's face").number > 0) {
sprite(this.spriteNum).member = "Mike's face"
}
}