scripted

Usage

-- Lingo syntax
spriteChannelObjRef.scripted

// JavaScript syntax
spriteChannelObjRef.scripted;

Description

Sprite Channel property; specifies whether a sprite channel is under script control (TRUE) or under Score control (FALSE). Read-only.

Example

These statements create a scripted sprite from cast member kite in sprite channel 5 if that channel is not already under script control.

-- Lingo syntax
if (channel(5).scripted = FALSE) then
   channel(5).makeScriptedSprite(member("kite"))
end if

// JavaScript syntax
if (channel(5).scripted == false) {
   channel(5).makeScriptedSprite(member("kite"));
}

See also

Sprite Channel