member(whichCastmember).modelResource(whichModelResource).face[faceIndex].vertices
3D face property; when used with a model resource whose type is #mesh, this property allows you to get or set which vertices from the resource's vertexList property to use for the mesh face specified by faceIndex.
This property is a linear list of three integers corresponding to the index positions of the three vertices, as found in the mesh's vertexList property, that comprise the specified face.
The vertices must be specified in the list using counterclockwise winding in order to achieve an outward pointing surface normal.
If you make changes to this property or use the generateNormals() command, you will need to call the build() command in order to rebuild the mesh.
This example displays the vertexList of the mesh model resource named SimpleSquare, then it displays the vertices property for the second face of that mesh:
put member("3D").modelResource("SimpleSquare").vertexList
-- [vector( 0.0000, 0.0000, 0.0000), vector( 0.0000, 5.0000, 0.0000), vector( 5.0000, 0.0000, 0.0000), vector( 5.0000, 5.0000, 0.0000)]
put member("3D").modelResource("SimpleSquare").face[1].vertices
-- [3, 4, 1]
face, vertexList (mesh deform), generateNormals()