-- Lingo syntaxspriteObjRef.blend // JavaScript syntaxspriteObjRef.blend;
Sprite property; returns or sets a sprite's blend value, from 0 to 100, corresponding to the blend values in the Sprite Properties dialog box. Read/write.
The possible colors depend on the colors available in the palette, regardless of the monitor's color depth.
For best results, use the blend ink with images that have a color depth greater than 8-bit.
The following statement sets the blend value of sprite 3 to 40 percent.
-- Lingo syntax sprite(3).blend = 40 // JavaScript syntax sprite(3).blend = 40;
This statement displays the blend value of sprite 3 in the Message window:
-- Lingo syntax put(sprite(3).blend) // JavaScript syntax put(sprite(3).blend);