The Save Bitmap feature works with pre-render options to display a buffer image of your text while your user waits for the actual text to load. This feature is useful when you're working with a large amount of anti-aliased text. (The Save Bitmap feature is different from the Convert to Bitmap menu command, which converts a text cast member into a bitmap image.)
You can also use the Save Bitmap feature with pre-render options if you're using special text characters for an audience that is not equipped to display them. For example, using Save Bitmap enables a non-Japanese system to display a text sprite that contains Japanese characters. Using the Save Bitmap option adds to the file size. The feature works with static text but not with editable or scrolling text.
For this procedure to work, you must make the correct selection from the Pre-Render pop-up menu. You can determine the Sprite's ink on the Sprite tab of the Property inspector.