You can create bitmap graphics by using the Fireworks bitmap drawing and painting tools, by cutting or copying and pasting pixel selections, or by converting a vector image into a bitmap object. Another way to create a bitmap object is to insert an empty bitmap image in your document and then draw, paint, or fill it.
When you create a new bitmap object, it is added to the current layer. In the Layers panel with layers expanded, you can see a thumbnail and name for each bitmap object under the layer on which it resides. Although some bitmap applications consider each bitmap object a layer, Fireworks organizes bitmap objects, vector objects, and text as separate objects that reside on layers. For more information, see Working with layers.
A new bitmap object is added to the current layer in the Layers panel. For more information on using the Pencil or Brush tools, see Drawing, painting, and editing bitmap objects.
You can create a new empty bitmap, and then draw or paint pixels in the empty bitmap.

An empty bitmap is added to the current layer in the Layers panel. If the empty bitmap is deselected before any pixels have been drawn, imported, or otherwise placed on it, the empty bitmap object automatically disappears from the Layers panel and the document.
For more information, see Selecting pixels.
The selection appears in the Layers panel as an object on the current layer.
|
NOTE |
|
You can also Right-click (Windows) or Control-click (Macintosh) a pixel marquee selection and select a cut or copy option from the context menu. For more information about the Bitmap via Cut and Bitmap via Copy options, see Inserting a new bitmap by cutting or copying. |
A vector-to-bitmap conversion is irreversible, except when Edit > Undo or undoing actions in the History panel is still an option. Bitmap images cannot be converted to vector objects.