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Paste motion tween properties

Paste motion tween properties lets you copy a motion tween, and paste only specific properties to apply to another object.

  1. Select the frames in the Timeline that contain the motion tween to copy. The frames you select must be on the same layer, however, they do not have to span a single motion tween. The selection can span a tween, empty frames, or two or more tweens.
  2. Select Edit > Timeline > Copy Motion.
  3. Select the symbol instance to receive the copied motion tween.
  4. Select Edit > Timeline > Paste Motion Special. Select the specific motion tween properties to paste to the symbol instance. The tween properties are:
    X Position
    How far an object moves in the x direction.

    Y Position
    How far an object moves in the y direction.

    Horizontal Scale
    The ratio between the object's current size and its natural size in the horizontal direction (X).

    Vertical Scale
    Specifies the ratio between the object's current size and its natural size in the vertical direction (Y).

    Rotation And Skew
    The rotation and skew of the object. These properties must be jointly applied to an object. Skew is a measurement of rotation in degrees, and when you rotate and skew, each property affects the other.

    Color
    All color values such as Tint, Brightness, and Alpha are applied to the object.

    Filters
    All filter values and changes for the selected span. If filters are applied to an object, the filter is pasted with all values intact, and its state (enabled or disabled) applies to the new object as well.

    Blend Mode
    Applies the blend mode of the object.

    Override Target Scale Properties
    When unchecked, specifies that all properties be pasted relative to the target object. When checked, this option overrides the scale properties of the target.

    Override Target Rotation And Skew Properties
    When unchecked, specifies that all properties be pasted relative to the target object. When checked, the pasted properties override the existing rotation and scale properties of the object.

    The necessary frames, tween, and symbol information are inserted to match the original, copied tween.

    To copy a symbol’s motion tween to the Actions panel or use it in another project as ActionScript, use the Copy Motion As ActionScript command.

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