Example: Animating sprites using an offscreen bitmap

Many Flash games involve hundreds of images animating on the screen at once. This bitmap animation example draws several hundred small bitmaps or sprites on to a big offscreen bitmap, then writes that one bitmap to the screen, which greatly speeds up the animation. For a description of this example and to download the source code, go to www.adobe.com/go/learn_fl_bitmaps.


Flash CS3