Flash CS3 Documentation |
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| ActionScript 2.0 Language Reference > ActionScript classes > Camera > names (Camera.names property) | |||
public static names : Array [read-only]
Retrieves an array of strings reflecting the names of all available cameras without displaying the Flash Player Privacy Settings panel. This array behaves in the same way as any other ActionScript array, implicitly providing the zero-based index of each camera and the number of cameras on the system (by means of Camera.names.length). For more information, see the Camera.names Array class entry.
Calling the Camera.names property requires an extensive examination of the hardware, and it may take several seconds to build the array. In most cases, you can just use the default camera.
Note: The correct syntax is Camera.names. To assign the return value to a variable, use syntax like cam_array = Camera.names. To determine the name of the current camera, use active_cam.name.
Availability: ActionScript 1.0; Flash Player 6
The following example uses the default camera unless more than one camera is available, in which case the user can choose which camera to set as the default camera. If only one camera is present, then the default camera is used. Create a new video instance by selecting New Video from the Library options menu. Add an instance to the Stage and give it the instance name my_video. Then add the following ActionScript to Frame 1 of the Timeline:
var my_video:Video;
var cam_array:Array = Camera.names;
if (cam_array.length>1) {
System.showSettings(3);
}
var my_cam:Camera = Camera.get();
my_video.attachVideo(my_cam);
get (Camera.get method), index (Camera.index property), name (Camera.name property)
Flash CS3