Flash CS3 Documentation |
|||
| ActionScript 2.0 Language Reference > ActionScript classes > NetStream > bytesTotal (NetStream.bytesTotal property) | |||
public bytesTotal : Number [read-only]
The total size in bytes of the file being loaded into the player.
Availability: ActionScript 1.0; Flash Player 7
The following example creates a progress bar using the Drawing API and the bytesLoaded and bytesTotal properties that displays the loading progress of video1.flv into the video object instance called my_video. A text field called loaded_txt is dynamically created to display information about the loading progress as well.
var connection_nc:NetConnection = new NetConnection();
connection_nc.connect(null);
var stream_ns:NetStream = new NetStream(connection_nc);
my_video.attachVideo(stream_ns);
stream_ns.play("video1.flv");
this.createTextField("loaded_txt", this.getNextHighestDepth(), 10, 10, 160, 22);
this.createEmptyMovieClip("progressBar_mc", this.getNextHighestDepth());
progressBar_mc.createEmptyMovieClip("bar_mc", progressBar_mc.getNextHighestDepth());
with (progressBar_mc.bar_mc) {
beginFill(0xFF0000);
moveTo(0, 0);
lineTo(100, 0);
lineTo(100, 10);
lineTo(0, 10);
lineTo(0, 0);
endFill();
_xscale = 0;
}
progressBar_mc.createEmptyMovieClip("stroke_mc", progressBar_mc.getNextHighestDepth());
with (progressBar_mc.stroke_mc) {
lineStyle(0, 0x000000);
moveTo(0, 0);
lineTo(100, 0);
lineTo(100, 10);
lineTo(0, 10);
lineTo(0, 0);
}
var loaded_interval:Number = setInterval(checkBytesLoaded, 500, stream_ns);
function checkBytesLoaded(my_ns:NetStream) {
var pctLoaded:Number = Math.round(my_ns.bytesLoaded/my_ns.bytesTotal*100);
loaded_txt.text = Math.round(my_ns.bytesLoaded/1000)+" of "+Math.round(my_ns.bytesTotal/1000)+" KB loaded ("+pctLoaded+"%)";
progressBar_mc.bar_mc._xscale = pctLoaded;
if (pctLoaded>=100) {
clearInterval(loaded_interval);
}
}
If your SWF file includes a version 2 component, use the version 2 components' DepthManager class instead of the MovieClip.getNextHighestDepth() method, which is used in this example.
bytesLoaded (NetStream.bytesLoaded property), bufferTime (NetStream.bufferTime property)
Flash CS3