Creating new component skins

If you want to use a particular skin for one instance of a component, but another skin for another instance of the component, you must open a theme FLA file and create a new skin symbol. Components are designed to make it easy to use different skins for different instances.

To create a new skin:

  1. Select File > Open and open the theme FLA file that you want to use as a template.
  2. Select File > Save As and select a unique name, such as MyTheme.fla.
  3. Select the skins that you want to edit (in this example, RadioTrueUp).

    The skins are located in the Themes/MMDefault/Component Assets folder (in this example, Themes/MMDefault/RadioButton Assets/States).

  4. Select Duplicate from the Library options menu (or by right-clicking the symbol), and give the symbol a unique name, such as MyRadioTrueUp.
  5. Click Advanced in the Symbol Properties dialog box, and select Export for ActionScript.

    A linkage identifier that matches the symbol name is entered automatically.

  6. Double-click the new skin in the library to open it in symbol-editing mode.
  7. Modify the movie clip, or delete it and create a new one.

    You may need to select View > Zoom In to increase the magnification. When you edit a skin, you must maintain the registration point in order for the skin to be displayed correctly. The upper-left corner of all edited symbols must be at (0,0).

  8. When you finish editing the skin symbol, click the Back button at the left side of the edit bar at the top of the Stage to return to document-editing mode.
  9. Select File > Save but don't close MyTheme.fla. Now you must create a new document in which to apply the edited skin to a component.

    For more information, see Applying new skins to a component, Applying new skins to a subcomponent, or Changing skin properties in a subcomponent.

NOTE

 

Flash does not display changes made to component skins when you view components on the Stage using Live Preview.


Flash CS3