UIObject.createClassObject()

Availability

Flash Player 6 (6.0.79.0).

Edition

Flash MX 2004.

Usage

componentInstance.createClassObject(className, instanceName, depth, initObject)

Parameters

className An object indicating the class of the new instance.

instanceName A string indicating the instance name of the new instance.

depth A number indicating the depth of the new instance.

initObject An object containing initialization properties for the new instance.

Returns

A UIObject object that is an instance of the specified class.

Description

Method; creates an instance of a component at runtime. Use the import statement and specify the class package name before you call this method. In addition, the component must be in the FLA file's library.

Example

The following code imports the assets of the Button component and then makes a subobject of the Button component:

import mx.controls.Button;
createClassObject(Button,"button2",5,{label:"Test Button"});

The following example creates a CheckBox object:

import mx.controls.CheckBox;
form.createClassObject(CheckBox, "cb", 0, {label:"Check this"});

You can also use the following syntax to specify the class package name:

createClassObject(mx.controls.Button, "button2", 5, {label:"Test Button"});

Flash CS3