Flash CS3 Documentation |
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| ActionScript 2.0 Components Language Reference > UIObject class > UIObject.resize | |||
Flash Player 6 (6.0.79.0).
Flash MX 2004.
Usage 1:
var listenerObject:Object= new Object();listenerObject.resize = function(eventObject:Object) {// ...};componentInstance.addEventListener("resize",listenerObject);
Usage 2:
on (resize) {
// ...
}
Event; notifies listeners that an object has been resized.
The first usage example uses a dispatcher/listener event model. A component instance (componentInstance) dispatches an event (in this case, resize) and the event is handled by a function, also called a handler, on a listener object (listenerObject) that you create. You define a method with the same name as the event on the listener object; the method is called when the event is triggered. When the event is triggered, it automatically passes an event object (eventObject) to the listener object method. Each event object has properties that contain information about the event. You can use these properties to write code that handles the event. Finally, you call the EventDispatcher.addEventListener() method on the component instance that broadcasts the event to register the listener with the instance. When the instance dispatches the event, the listener is called.
For more information, see EventDispatcher class.
The second usage example uses an on() handler and must be attached directly to a component instance.
The following example calls the setSize() method to make sym1 half the width and a fourth of the height when form is moved:
var formListener:Object = new Object();
formListener.resize = function(eventObj:Object):Void {
form.sym1.setSize(sym1.width / 2, sym1.height / 4);
};
form.addEventListener("resize", formListener);
The following example calls the setSize() method to resize a Button component, my_button, to 200 pixels wide by 100 pixels high:
var my_button:mx.controls.Button;
my_button.addEventListener("resize", doSize);
function doSize(evt_obj:Object):Void {
trace(evt_obj.target + " resized from {oldWidth:" + evt_obj.oldWidth + ", oldHeight:" + evt_obj.oldHeight + "} to {width:" + evt_obj.target.width + ", height:" + evt_obj.target.height + "}");
}
my_button.setSize(200, 100);
Flash CS3