Flash Media Server Developer Documentation

Camera.bandwidth

public bandwidth : Number[read-only]

The maximum amount of bandwidth the current outgoing video feed can use, in bytes. A value of 0 tells Flash Player to use as much bandwidth as needed to maintain the desired frame quality.

To set this property, use Camera.setQuality().

Availability

Flash Media Server (not required); Flash Player 6.

Example

The following example changes the maximum amount of bandwidth used by the camera feed. Create a new video instance by selecting New Video from the options menu in the Library. Add an instance to the Stage and give it the instance name my_video. Add a NumericStepper component instance to the Stage and give it the instance name bandwidth_nstep. Then add the following code to Frame 1 of the Timeline:

var bandwidth_nstep:mx.controls.NumericStepper;
var my_video:Video;
var my_cam:Camera = Camera.get();
my_video.attachVideo(my_cam);
this.createTextField("bandwidth_txt", this.getNextHighestDepth(), 0, 0, 100, 22);
bandwidth_txt.autoSize = true;
this.onEnterFrame = function() {
    bandwidth_txt.text = "Camera is currently using "+my_cam.bandwidth+" bytes ("+Math.round(my_cam.bandwidth/1024)+" KB) bandwidth.";
};
//
bandwidth_nstep.minimum = 0;
bandwidth_nstep.maximum = 128;
bandwidth_nstep.stepSize = 16;
bandwidth_nstep.value = my_cam.bandwidth/1024;
function changeBandwidth(evt:Object) {
    my_cam.setQuality(evt.target.value/1024, 0);
}
bandwidth_nstep.addEventListener("change", changeBandwidth);

Note: The MovieClip.getNextHighestDepth() method used in this example requires Flash Player 7 or later. If your SWF file includes an ActionScript 2.0 component (version 2 component), use the DepthManager class from the component framework instead of the MovieClip.getNextHighestDepth() method.

See also

Camera.setQuality()