Flash Media Server |
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| Client-Side ActionScript Language Reference for Flash Media Server 2 > Client-Side ActionScript Language Reference > Camera class > Camera.setMotionLevel() | |||
public setMotionLevel([motionLevel:Number], [timeOut:Number]) : Void
motionLevel A numeric value that specifies the amount of motion required to invoke Camera.onActivity(true). Acceptable values range from 0 to 100. The default value is 50.
timeout An optional numeric parameter that specifies how many milliseconds must elapse without activity before Flash considers activity to have stopped and invokes the Camera.onActivity(false) event handler. The default value is 2000 (2 seconds).
Nothing.
Method; specifies how much motion is required to invoke Camera.onActivity(true). Optionally sets the number of milliseconds that must elapse without activity before Flash considers motion to have stopped and invokes Camera.onActivity(false).
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NOTE |
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Video can be displayed regardless of the value of the |
motionLevel; Camera.onActivity is never invoked. (You would probably use this value only for testing purposes--for example, to temporarily disable any actions set to occur when Camera.onActivity is invoked.)Motion level values correspond directly to activity values. Complete lack of motion is an activity value of 0. Constant motion is an activity value of 100. Your activity value is less than your motion level value when you're not moving; when you are moving, activity values frequently exceed your motion level value.
This method is similar in purpose to Microphone.setSilenceLevel(); both methods are used to specify when the onActivity event handler should be invoked. However, these methods have a significantly different impact on publishing streams:
The following example sends messages to the Output panel when video activity starts or stops. Change the motion sensitivity value of 30 to a higher or lower number to see how different values affect motion detection.
// assumes a Video object named "myVideoObject" is on the Stage
active_cam = Camera.get();
x = 0;
function motion(mode) {
trace(x + ": " + mode);
x++;
}
active_cam.onActivity = function(mode) {
motion(mode);
}
active_cam.setMotionLevel(30, 500);
myVideoObject.attachVideo(active_cam);
Camera.activityLevel, Camera.motionLevel, Camera.motionTimeOut, Camera.onActivity