Adobe® Director® 12 and Adobe Shockwave® Player software help you create and publish compelling interactive games, demos, prototypes, simulations, and eLearning courses for the web, iOS devices, Mac and Windows® desktops, DVDs, and CDs.
Adobe Director 12 can now publish games directly to iOS devices, through a simple, yet powerful workflow. Existing games can be republished to run on the iOS platform. Enhance the gaming experience by incorporating new support for accelerometers and other device specific interactions.
Extends support for Apple’s PVR texture compression (PVRTC) format for movies & games created in Director. PVRTC is a compressed texture that is used across all generations of iPod Touch, iPhone, and iPad devices.
High Resolution Retina Display
Support for High Resolution Retina Display for Movies or games created using Director. Default Retina mode publish to iOS devices supporting Retina Display.
Supports Apple Game Center for effective social-gaming, enabling Leaderboard & Achievements notifications etc.
Extends support for the iOS Store Kit, enabling easy purchase of virtual goods and subscriptions directly from within the app, by users.
Enables interactive and animated display of relevant banner ads from the Apple iAds server.
You can now add several exciting effects, such as Convolution filter, Adjust Color filter, Depth of Field, Bloom Effect, Night Vision, etc., to visually enhance movies.
Make your Director movies a visual treat by taking advantage of the exciting new textures, such as PerlinNoise Texture, CubeMap Render Texture and shaders, such as Fresnel Shader.
Enjoy the flexibility to incorporate content in virtually every major format, including SWF; DVD-Video, H.264, FLV, F4V and other video formats; as well as the broadest range of audio and graphics formats, including bitmaps, vectors, text, and 3D.
Create an enhanced multimedia experience using H.264 video integration that lets you play full-screen, high-definition video in your multimedia applications and games. Also enjoy support for FLV and F4V video formats and streaming video.
Make your multimedia applications and games sound as real as they look with state-of-the-art audio capabilities that include 5.1 channel surround sound, 16-channel sound mixing, and advanced filters.
Incorporate 3D to deliver more engaging experiences. Rapidly create rich 3D environments using millions of ready-made 3D models available via SketchUp and 3D Warehouse, and take advantage of DirectX 9 support for native 3D rendering.
Build games with realistic collisions and create simulations that model real-world gravity and other forces. The NVIDIA® PhysX™ physics engine delivers advanced dynamic motion and interaction.
Expand your creative options by seamlessly importing content created with Adobe Flash 11.0 into your applications.
Easily localize your games, applications, demos, training courses, and prototypes for international markets with Unicode support.
Display smooth, crisp text in your demos, courses, games, and other applications with a more powerful text engine that improves font rendering.
Access and manipulate binary data using ByteArray datatype.
Achieve an even wider variety of rich visual effects, including blur, drop shadow, bevel, glow, and more, with bitmap filters you can apply through the user interface or scripting.
Extend your authoring environment, as well as the playback engine, with an ecosystem of third-party Xtras.
Broaden your market reach by authoring once and publishing across platforms and technologies with output that is customer-ready for virtually all computers as well as kiosks, DVDs, CDs, and the web.
Parallax mapping is an enhancement of Normal/Bump Mapping technique. This technique provides more apparent depth and greater realism with less impact on the performance.
Cube mapping is a method of using a six-sided cube as the shape of the map. The model is projected onto the six faces of a cube and stored as six square textures, or unfolded into six regions of a single texture.
Normal mapping is a technique used for showing finer details like lighting of bumps and dents without using additional polygons.
Render Textures are textures that are created and updated at runtime.
Make your games with a finer control of characters and rigid bodies and make all of them interact with each other.
Start using the cloth simulation techniques to incorporate flags and banners in your game.