Real-time, layer-based grading
Color-correct and design your looks with real-time playback, thanks to the GPU processing of the Lumetri Deep Color Engine. Build up your grades logically as layers of color corrections, masks, and effects, with lookup tables (LUTs) applied. Use as many layers as you need — the Lumetri Deep Color Engine combines all of your adjustments into a single operation for optimal processing efficiency.
Note: For real-time color grading performance, SpeedGrade CS6 requires an Adobe-approved GPU, such as the NVIDIA Quadro 4000, 5000, or 6000 graphics card. For the most up-to-date specifications, view the system requirements.
