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Joystick button

This Show Me Example describes how to create a joystick button using Lingo behaviors and pre-rendered, 3D images. In the example movie, a joystick tilts and rotates in response to the pointer's actions.

To use the movie, click the joystick and move the pointer. The joystick member changes to reflect the pointer's location. The joystick position controls the motion of the target in the box on the right.

How the scripts work
View the scripts

Download the Windows source file for this movie (35K)
Download the Macintosh source file for this movie (105K)

David Benman



April 1998