Choose Render > Lighting Effects from the
Filter menu.
Specify options, as desired, and click OK.
Preview area
Displays a preview of the lighting effect so you can
adjust each light (see Adjust a light). You can also create a new light by dragging the
light icon into
the preview area (you can create up to 16 lights). To delete a light, select
the light in the preview window and drag the light (by its center
circle) to the Trash.
To copy an existing
light, select a light in the preview window, press Option, and drag
to a new location in the window.
Save
Lets you name and save the style. Saved styles include
all of the settings for each light and appear in the Style menu
whenever you open an image in Photoshop Elements.
Delete
Removes the selected style. You can’t delete default
styles.
Style menu
Lets you choose from the following default light styles,
plus any custom styles you have saved:
Note: If you choose a
style that has multiple lights, you must set options for each light individually.
Blue Omni
Adds a blue overhead omni light with full intensity and no
focus.
Circle Of Light
Adds four spotlights. White has full intensity and a concentrated focus.
Yellow has strong intensity and a concentrated focus. Red has medium intensity
and a concentrated focus. Blue has full intensity and medium focus.
Crossing
Adds one white spotlight with medium intensity and a wide
focus.
Crossing Down
Adds two white spotlights with medium intensity and a wide focus.
Default
Adds a white spotlight with a medium intensity and a wide
focus.
Five Lights Down/Five Lights Up
Add five white spotlights down or up with full intensity
and wide focus.
Flashlight
Adds an omni yellow light with medium intensity.
Flood Light
Produces a medium intensity and wide focus white spotlight.
Parallel Directional
Is a blue light with full intensity and no focus, or a white directional
light with medium intensity and no focus.
RGB Lights
Are red, green, and blue lights producing a light of medium intensity
and wide focus.
Soft Direct Lights
Adds two unfocused white (soft intensity) and blue (medium intensity)
directional lights.
Soft Omni
Is a soft omni light of medium intensity.
Soft Spotlight
Is a white spotlight with full intensity and wide (100) focus.
Three Down
Adds three white spotlights with medium intensity and wide focus.
Triple Spotlight
Adds three spotlights with medium intensity and wide focus.
Light Type
Contains these options for each light in the selected
style:
On
Turns the selected light on or off in the preview window.
This is useful if your lighting effects style uses multiple lights
and you want to look at a particular light.
Intensity
Specifies the light’s brightness.
Focus
Specifies the width of the beam of light.
Color box
Displays the Color Picker so you can change the color of
the light. Click this white box to use it.
Properties
Contains these options for the image you’re shining the
light on:
Gloss
Determines how much the surface reflects light, from Matte
(low reflectance) to Shiny (high reflectance).
Material
Determines whether the light or the object on which the light
is cast reflects more light. Plastic reflects the light’s color;
Metallic reflects the object’s color.
Exposure
Increases the light (positive values) or decreases the light
(negative values). A value of 0 has no effect.
Ambience
Diffuses the light as if it were combined with other light
in a room, such as sunlight or fluorescent light. Choose a value
of 100 to use only the light source, or a value of ‑100 to completely
diffuse the light source.
Color box
Displays the Color Picker so you can change the color of
the ambient light. Click this white box to use it.
Texture Channel
Contains these options for creating a texture for the
image you’re shining the light on:
Texture Channel
menu
Lets you select the red, green, and blue color channels in your
image so you can manipulate how light reflects off of each channel,
creating a texture effect. You can also choose to use the layer
transparency of the active layer to create a texture effect.
White Is High
Raises the light parts of the channel from the surface. Deselect this
option to raise the dark parts.
Height
Varies the depth of the texture from Flat (0) to Mountainous
(100).