# Microphone.names

#### Availability

Flash Player 6.

#### Usage

    Microphone.names

Note: The correct syntax is `Microphone.names`. To assign the return value to a variable, use syntax like mic_array`= Microphone.names`. To determine the name of the current microphone, use activeMicrophone`.name`.

#### Description

Read-only class property; retrieves an array of strings reflecting the names of all available sound capture devices without displaying the Flash Player Privacy Settings panel. This array behaves the same as any other ActionScript array, implicitly providing the zero-based index of each sound capture device and the number of sound capture devices on the system (by means of `Microphone.names.length`). For more information, see the Array object entry.

Calling `Microphone.names` requires an extensive examination of the hardware, and it may take several seconds to build the array. In most cases, you can just use the default microphone.

#### Example

The following code returns information on the array of audio devices.

    allMicNames_array = Microphone.names;
    _root.debugWindow += "Microphone.names located these device(s):" + newline;
    for(i=0; i < allMicNames_array.length; i++){
    	debugWindow += "[" + i + "]: " + allMicNames[i] + newline;
    }

For example, the following information could be displayed:

    Microphone.names located these device(s):
    [0]: Crystal SoundFusion(tm)
    [1]: USB Audio Device

#### See also

Array object, `Microphone.name`