The Mouse object is a top-level object that you can access without using a constructor. You can use the methods of the Mouse object to hide and show the pointer (cursor) in the movie. The mouse pointer is visible by default, but you can hide it and implement a custom pointer that you create using a movie clip (see Creating a custom pointer).
Method | Description |
---|---|
Mouse.addListener() |
Registers an object to receive onMouseDown , onMouseMove , and onMouseUp notification. |
Mouse.hide() |
Hides the mouse pointer in the movie. |
Mouse.removeListener() |
Removes an object that was registered with the addListener method. |
Mouse.show() |
Displays the mouse pointer in the movie. |
Method | Description |
---|---|
Mouse.onMouseDown | Notified when the mouse button is pressed down. |
Mouse.onMouseMove | Notified when the mouse button is moved. |
Mouse.onMouseUp | Notified when the mouse button is released. |
Mouse.onMouseWheel | <<TO DO>> |