# Sound.onSoundComplete

#### Availability

Flash Player 6.

#### Usage

`my_sound``.onSoundComplete =` `callbackFunction`

#### Parameters

`callbackFunction` A function.

#### Returns

Nothing.

#### Description

Event handler; invoked automatically when a sound finishes playing. You can use this handler to trigger events in a movie based on the completion of a sound.

You must create a function that executes when this handler is invoked. You can use either an anonymous function or a named function.

#### Example

Usage 1: The following example uses an anonymous function:

    my_sound = new Sound();
    my_sound.attachSound("mySoundID");
    my_sound.onSoundComplete = function() {
    	trace("mySoundID completed");
    }
    my_sound.start();

Usage 2: The following example uses a named function:

    function callback1() {
    	trace("mySoundID completed");
    }

    my_sound = new Sound();
    my_sound.attachSound("mySoundID");
    my_sound.onSoundComplete = callback1;
    my_sound.start();