# _level

#### Availability

Flash Player 4.

#### Usage

    _levelN

#### Description

Property; a reference to the root movie Timeline of `_level` `N`. You must use the `loadMovieNum` action to load movies into the Flash Player before you use the `_level` property to target them. You can also use `_level` `N` to target a loaded movie at the level assigned by `N`.

The initial movie loaded into an instance of the Flash Player is automatically loaded into `_level0`. The movie in `_level0` sets the frame rate, background color, and frame size for all subsequently loaded movies. Movies are then stacked in higher-numbered levels above the movie in `_level0`.

You must assign a level to each movie that you load into the Flash Player using the `loadMovieNum` action. You can assign levels in any order. If you assign a level that already contains a SWF file (including `_level0`) the movie at that level is unloaded and replaced by the new movie.

#### Example

The following example stops the playhead in the main Timeline of the movie in `_level9`.

    _level9.stop();

The following example sends the playhead in the main Timeline of the movie in `_level4` to Frame 5. The movie in `_level4` must have previously been loaded with a `loadMovieNum` action.

    _level4.gotoAndStop(5);

#### See also

`loadMovie()`, `MovieClip.swapDepths()`