Flash Player 6.
activeMicrophone
.onActivity = function(activity
) { // Your code here }
activity
A Boolean value set to true
when the microphone starts detecting sound, false
when it stops.
Nothing.
Event handler; invoked when the microphone starts or stops detecting sound. If you want to respond to this event handler, you must create a function to process its activity
value.
To specify the amount of sound required to invoke Microphone.onActivity(true)
, and the amount of time that must elapse without sound before Microphone.onActivity(false)
is invoked, use Microphone.setSilenceLevel().
The following example displays true
or false
in the Output window when the microphone starts or stops detecting sound.
m = Microphone.get(); _root.attachAudio(m); m.onActivity = function(mode) { trace(mode); };