Using Symbols, Instances, and Library Assets > Using shared library assets |  |

Using shared library assets

Shared library assets enable you to use assets from a source movie in multiple destination movies.You can share library assets in two different ways:

| For runtime shared assets, assets from a source movie are linked as external files in a destination movie. Runtime assets are loaded into the destination movie during movie playback—that is, at runtime. The source movie containing the shared asset does not need to be available on your local network when you author the destination movie. However, the source movie must be posted to a URL in order for the shared asset to be available to the destination movie at runtime.
| For author-time shared assets, you can update or replace any symbol in a movie you are authoring, with any other symbol available on your local network. The symbol in the destination movie can be updated as you author the movie. The symbol in the destination movie retains its original name and properties, but its contents are updated or replaced with those of the symbol you select.

Using shared library assets can optimize your workflow and movie asset management in numerous ways. For example, you can use shared library assets to share a font symbol across multiple sites, provide a single source for elements in animations used across multiple scenes or movies, or create a central resource library to use for tracking and controlling revisions.