Creating Multilanguage Text > Fonts for Unicode-encoded text |  |

Fonts for Unicode-encoded text

When you use external files that are Unicode encoded, your users must have access to fonts containing all the glyphs used in your text files. By default, Flash MX stores the names of fonts used in dynamic or input text files. During movie playback, the Flash Player 6 (and earlier versions) looks for those fonts on the operating system running the player.

If the text in a movie contains glyphs that are not supported by the specified font, the Flash Player 6 attempts to locate a font on the user's system that does support those glyphs. It is not always possible for the player to locate an appropriate font. The behavior of this function depends on the fonts available on the user's system, as well as the operating system running the player.

You can also embed fonts for dynamic or input text fields. However, some fonts, particularly those used for Asian languages, can add significantly to the SWF file size when embedded. See "About embedded fonts and device fonts" in Flash Help (Help > Using Flash > Working with Text).