Working with Color > Working with color overview |  |

Working with color overview

Macromedia Flash MX provides a variety of ways to apply, create, and modify colors. Using the default palette or a palette you create, you can choose colors to apply to the stroke or fill of an object you are about to create, or one already on the Stage. Applying a stroke color to a shape paints the outline of the shape with that color. Applying a fill color to a shape paints the interior space of the shape with that color.

When applying a stroke color to a shape, you can select any solid color, and you can select the style and weight of the stroke. For a shape's fill, you can apply a solid color, gradient, or bitmap. To apply a bitmap fill to a shape, you must import a bitmap into the current file. You can also create an outlined shape with no fill by using No Color as a fill, or a filled shape with no outline by using No Color as an outline. And you can apply a solid color fill to text. See Setting text attributes.

You can modify stroke and fill attributes in a variety of ways using the Paint Bucket, Ink Bottle, Eyedropper, and Fill Transform tools, and the Lock Fill modifier for the Brush or Paint Bucket tools.

With the Color Mixer you can easily create and edit solid colors and gradient fills in RGB and HSB modes. You can import, export, delete, and otherwise modify the color palette for a file using the Color Swatches panel. You can select colors in Hexadecimal mode in the mixer, as well as in the Stroke and Fill pop-up windows in the toolbox or Property inspector.

You can access the system color picker from the Stroke Color or Fill Color control in the toolbox, the shape Property inspector, or the Color Mixer.

To access the system color picker:

Alt-double-click (Windows) or Option-double-click (Macintosh) the Stroke Color or Fill Color control in the toolbox, the shape Property inspector, or the Color Mixer.