Introduction to Learning Interactions Tutorial > Modify a Drag and Drop interaction > Assign instance names to the new drag symbols |  |

Assign instance names to the new drag symbols

You'll place the new drag symbols in the LearningAssets.fla library, and give them the same instance names in the Property inspector that you specified in the Component Parameters panel.

1 | From the LearningAssets.fla library, go to 2_Learning Interactions > 0_Assets > DragDrop folder, and drag DD_D3 toward the upper left area of the Stage, as shown in the following illustration.
2 | Place DD_D1 next to it, then DD_D2 at the end of the row.
3 | On the Stage, select DD_3. In the Property inspector, enter Drag3N in the Instance Name text box.
4 | On the Stage, select DD_1. Use the Property inspector to give it the instance name of Drag1N.
5 | On the Stage, select DD_2. Use the Property inspector to give it the instance name of Drag2N.