Introduction to Learning Interactions Tutorial > Use assets from a shared library |  |

Use assets from a shared library

The assets that you'll use in your document exist in a separate FLA file, which you will open as a library. Assets that you use from the external library become part of the MyQuiz.fla library. You'll now replace the navigation button with a different navigation button, which has the same name, from the LearningAssets.fla library.

1 | In the Timeline, unlock the _controls layer and select Frame 1 of that layer.
2 | Choose File > Open as Library.
3 | In the Open as Library dialog box, browse to the Tutorials/QuizTutorial/Assets folder in your Flash MX folder. Select LearningAssets.fla, then click Open.
| The library items from the LearningAssets.fla file are now available for your use.
4 | In the LearningAssets.fla library, go to the 1_Quiz Files > 0_Assets subfolder and drag mc, frameNav to anywhere on the Stage or the workspace.
| A Resolve Library Conflict dialog box appears, because you dragged an instance of a symbol that already exists in your MyQuiz library.
5 | In the Resolve Library Conflict dialog box, select Replace Existing Items (not undoable) and click OK.
| In addition to dragging a new instance of the button onto the Stage, you've replaced the original mc, frameNav button with the new version.
| Note: You can also drag symbols directly from one library to another.
6 | On the Stage, select the button that you just dragged to the Stage and press Backspace or Delete.
| You do not need the second instance on the Stage once the first instance, in the lower right corner of the Stage, is replaced.
7 | With the Pointer tool, select the mc, frameNav button and use the Property inspector to give it an x coordinate of 464.6 and a y coordinate of 369.4.
8 | Select Frame 1 on the Interactions layer. Drag Camera1.png from the Images folder in the LearningAssets.fla library to the Stage, placing the camera slightly off center, within the light area of the gradient background.