Adding Sound > Starting and stopping sounds at keyframes |  |

Starting and stopping sounds at keyframes

The most common sound-related task in Flash is starting and stopping sounds at keyframes in synchronization with animation.

To stop and start a sound at a keyframe:

1 | Add a sound to a movie.
| To synchronize this sound with an event in the scene, choose a beginning keyframe that corresponds to the keyframe of the event in the scene. You can choose any of the synchronization options. See Adding sounds to a movie.
2 | Create a keyframe in the sound layer's Timeline at the frame where you want the sound to end.
| A representation of the sound file appears in the Timeline.
3 | Choose Window > Properties and click the arrow in the lower right corner to expand the Property inspector.
4 | In the Property inspector, choose the same sound from the Sound pop-up menu.
5 | Choose Stop from the Synchronization pop-up menu.
| When you play the movie, the sound stops playing when it reaches the ending keyframe.
6 | To play back the sound, simply move the playhead.