Introduction to Flash MX Tutorial > Tween bitmap effects within a movie clip > Edit a symbol |  |

Edit a symbol

To view the Timeline of the movie clip, you must be in symbol-editing mode. You can open symbol-editing mode by double-clicking the symbol either on the Stage or in the Library panel.

1 | On the Stage, double-click the car to open symbol-editing mode.
| The name of the symbol appears above the canvas area, along with a Scene 1 link that returns you to the main movie.
| In symbol-editing mode, you're now viewing the Timeline for the movie clip rather than the Timeline for the main movie.
2 | Rename Layer 1 View 1 Fade.
3 | The car that you see on the Stage is a bitmap image, not a symbol, within the Car Animation symbol. Make the car a symbol by selecting it on the Stage and pressing F8.
4 | In the Convert to Symbol dialog box, name the symbol View 1 Car, then verify that Movie Clip is selected.
5 | Verify that the center square is selected in the Registration indicator and click OK.
6 | Scroll horizontally across the Timeline until you get to Frame 105. Select the frame and choose Insert > Keyframe, or press F6 to add a keyframe.
| The Current Frame indicator displays the selected frame.
7 | Add keyframes to Frames 25 and 35.
8 | Add a keyframe to Frame 34, then click anywhere on the layer between Frames 36 and 104, and press Delete on your keyboard.
| An empty keyframe appears in Frame 35, and the car does not appear on the Stage from frame 35 on.
| Note: If you make an error in adding keyframes and want to delete them, select one or more frames and right-click (Windows) or Control-click (Macintosh), then choose Clear Keyframe from the context menu.