M > Mouse (object) |  |

Mouse (object)

mouse object, mouse, built-in object

The Mouse object is a top-level object that you can access without using a constructor. You can use the methods of the Mouse object to hide and show the cursor in the movie. The mouse pointer is visible by default, but you can hide it and implement a custom pointer that you create using a movie clip.

Mouse method summary

Method | Description
--- | ---
`Mouse.addListener` | Registers an object to receive `onMouseDown`, `onMouseMove`, and `onMouseUp` notification.
`Mouse.hide` | Hides the mouse pointer in the movie.
`Mouse.removeListener` | Removes an object that was registered with the `addListener` method.
`Mouse.show` | Displays the mouse pointer in the movie.

Mouse listener summary

Method | Description
--- | ---
`MovieClip.onMouseDown` | Notified when the mouse button is pressed down.
`MovieClip.onMouseMove` | Notified when the mouse button is moved.
`MovieClip.onMouseUp` | Notified when the mouse button is released.