Creating E-learning Content > Adding, naming, and registering assets |  |

Adding, naming, and registering assets

Each Flash learning interaction consists of the following assets:

| An interaction component
| Dynamic text fields
| Distractor elements
| A PushButton user interface (UI) component

The collection of assets for each interaction type is stored within movie clip symbols in the library. These movie clips are intended to provide mobility for the assets so they can be copied to keyframes or among files. The movie clips are only intended to be containers and are not necessary to make the interaction work.

If you have experience handling and naming graphics, you can enter your own instance names for the graphic assets on the Stage. You do not need to use the movie clip containers or the templates—instead, you may add your own assets to the Stage, add a Learning Interaction component to the Stage, then register the assets' instance names in the Component Parameters panel for the interaction.

Keep in mind the following about naming assets:

| Interaction components do not need to be named.
| UI components need to have unique names for similar interaction types.
| Each graphic distractor (Drag object, Target object, hot spot, and hot object) must have a unique instance name.
| Text fields can share the same instance names across multiple interactions.

Once the assets on the Stage are named, it's important to register those names in the Component Parameters panel for the learning interaction so that the scripts can control the assets.