Using Symbols, Instances, and Library Assets > Changing instance properties > Assigning a different symbol to an instance |  |

Assigning a different symbol to an instance

You can assign a different symbol to an instance to display a different instance on the Stage and preserve all the original instance properties, such as color effects or button actions.

For example, say you're creating a cartoon with a Rat symbol for your character, but decide to change the character to a Cat. You could switch the Cat for the Rat symbol and have the updated character appear in roughly the same location in all of your frames.

To assign a different symbol to an instance:

1 | Select the instance on the Stage and choose Window > Properties.
2 | Click the Swap button in the Property inspector.
3 | In the Swap Symbol dialog box, select a symbol that will replace the one currently assigned to the instance. To duplicate a selected symbol, click the Duplicate Symbol button at the bottom of the dialog box.
| Duplicating lets you base a new symbol on an existing one in the library and minimizes copying if you're making several symbols that differ just slightly.
4 | Click OK.

To replace all instances of a symbol:

1 | Drag a symbol with the same name as the one you are replacing into the Library panel.
2 | In the Resolve Library Item Conflict dialog box, click Replace. For more information, see Resolving conflicts between library assets.