Using Imported Artwork and Video > Using imported artwork and video overview |  |

Using imported artwork and video overview

Macromedia Flash MX can use artwork created in other applications. You can import vector graphics and bitmaps in a variety of file formats. If you have QuickTime 4 or later installed on your system, you can import additional vector or bitmap file formats. For more information, see Import file formats for vector or bitmap files. You can import FreeHand files (version 10 or earlier) and Fireworks PNG files directly into Flash, preserving attributes from those formats.

When you import a bitmap, you can apply compression and anti-aliasing, place the bitmap directly in a Flash document, use the bitmap as a fill, edit the bitmap in an external editor, break the bitmap apart into pixels and edit it in Flash, or convert the bitmap to vector artwork. See Working with imported bitmaps.

You can also import video into Flash. You can import files in Macromedia Flash Video format (FLV files) directly into Flash. For information on the FLV file format, see Exporting.

If you have QuickTime 4 or later (Windows or Macintosh) or DirectX 7 or later (Windows only) installed on your system, you can import video in MOV, AVI, or MPEG format. Additional formats may be supported for import, depending on your system. Video clips can be imported as linked or embedded files. You can publish movies with imported video as SWF files or QuickTime movies. See Importing video.

For information on importing sound files in WAV (Windows), AIFF (Macintosh), and MP3 (both platforms) formats, see Importing sounds.