Using Imported Artwork and Video > Working with imported bitmaps > Using the Property inspector to work with bitmaps |  |

Using the Property inspector to work with bitmaps

When you select a bitmap on the Stage, the Property inspector displays the bitmap's symbol name and its pixel dimensions and position on the Stage. Using the Property inspector, you can assign a new name to the bitmap, and you can swap an instance of a bitmap—that is, replace the instance with an instance of another bitmap in the current document.

To display the Property inspector:

1 | Select an instance of a bitmap on the Stage.
2 | Choose Window > Properties.

To assign a new name to a bitmap:

1 | Select the bitmap in the Library panel.
2 | Choose Window > Properties if the Property inspector is not visible. Select an instance of the bitmap on the Stage to view the bitmap properties.
3 | In the Property inspector, enter a new name in the Name text box.
4 | Click OK.

To replace an instance of a bitmap with an instance of another bitmap:

1 | Select a bitmap instance on the Stage.
2 | Choose Window > Properties if the Property inspector is not visible.
3 | In the Property inspector, click Swap.
4 | In the Swap Bitmap dialog box, select a bitmap to replace the one currently assigned to the instance.