PhotoshopElements

Transform an item into three dimensions

  1. Select the photo, layer, or selection you want to transform. The filter works on a single layer, so make sure to flatten your image into a single layer first, if necessary.
  2. Choose Filter > Render > 3D Transform. The 3D Transform dialog box previews the active layer.
  3. (Optional) Click Options, specify any of the following items, and click OK:
    Resolution
    Determines the quality of the rendered image. This setting has little effect on the image quality of cubes, but produces smoother curved surfaces in cylinders and spheres.

    Anti-aliasing
    Sets the level of anti-aliasing to apply to the rendered image.

    Display Background
    Includes the portions of the original image outside of the wireframe in the preview and the rendered image. Deselect this option to separate the transformed object from the original background.

  4. Create a 3D wireframe by dragging one of the following tools over the image area that you want to transform into 3D:
    Cube tool
    Maps the image (such as a file cabinet) to a cubic surface.

    Sphere tool
    Maps the image (such as a globe or ball) to a spherical surface.

    Cylinder tool
    Maps the image (such as a can or bottle) to a cylindrical surface.
    Note: To delete the wireframe, select it, and press Backspace or Delete.

  5. To move or reshape the wireframe, do any of the following:
    • To move the entire frame, choose the Selection tool  in the 3D Transform dialog box and drag an edge of the wireframe.

    • To move an anchor point, choose the Direct Selection tool  in the dialog box and drag an anchor point on the wireframe.

    • To add an anchor point, select the Add Anchor Point tool  in the dialog box, and click the right side of the wireframe. For example, you can add an anchor point to more closely fit the cylindrical wireframe to a photo of a bottle.

    • To change an added anchor point from a smooth anchor point to a corner anchor point and vice versa, select the Convert Anchor Point tool  in the dialog box, and click the point. A smooth anchor point creates a gentle curve when you adjust it; a corner anchor point creates a sharp corner.

    • To delete an added anchor point, select the Delete Anchor Point tool  in the dialog box, and click the point. You can delete only round or diamond-shaped points.
      Note: The anchor points should line up with the corners of the box, or the top and bottom of the sphere or cylinder you want to manipulate. The manipulated wireframe turns red if recreating it in 3D is impossible.
  6. To move the object within the wireframe, click the Pan Camera tool  in the dialog box, and drag the object.
  7. To rotate the object within the wireframe in any direction, click the Trackball tool , and drag the object.
  8. For Field Of View, enter a value between 1 and 130. This technique can make the wireframe fit the image better. If you know the field of view angle used to photograph the image, you can enter it here.
  9. For Dolly Camera, enter a value between 0 and 99, and then click OK. This option has the effect of moving the camera further from or closer to the image.