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Modeless graphic editing in Macromedia Fireworks MX

Fireworks MX eliminates the need to manually switch graphic modes so that you can seamlessly create and edit vector objects and bitmap images without having to worry about which mode you're in.

In this tutorial you'll gain an appreciation for modeless editing in Fireworks MX by working with vector objects and bitmap images. You'll also discover how the Property inspector and the Tools panel work together to simplify graphics creation and editing.

This tutorial will be especially helpful to users of previous versions of Fireworks, who may have already developed a comfortable workflow using modes. While the elimination of the need to switch modes is intended to simplify the graphic design workflow, it has introduced a few changes to Fireworks functionality about which existing users will want to be aware.

To complete the tutorial, you'll need the following source files:

Download the Windows source file (284K)
Download the Macintosh source file (288K)

When the file decompresses, a folder named modeless_editing is created on your system.

If you have trouble downloading or decompressing the file, see TechNote 13686.

About vector and bitmap graphics
About modes
Explore the Tools panel
Import a bitmap
Select pixels in the bitmap
Import a vector object
Apply a filter to the bitmap
Draw a vector object
Create text
Transform and combine vector objects
Modify pixels in the bitmap
Apply the finishing touch
Return to the "modes" model
Moving on


Article Information
Author: Tonya Estes

Tonya Estes writes documentation and tutorials for Fireworks and FreeHand.

Last Updated: 23 July 2002

Keywords: vector, bitmap, edit, select, graphic, pixel, object, tool, mode, option, property, tutorial

Doc ID: 9051