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Sound.onSoundComplete
Availability
Flash Player 6.
Usage
mySoundObject .onSoundComplete = callbackFunction
Parameters
mySoundObject A Sound object.
callbackFunction A function.
Returns
Nothing.
Description
Event; invoked automatically when a sound finishes playing. You can use the onSoundComplete event to trigger events in a movie based on the completion of a sound.
You must create a function that executes when the onSoundComplete event is invoked. You can use either an anonymous function or a named function.
Example
Usage 1: The following example uses an anonymous function:
s = new Sound();
s.attachSound("mySound");
s.onSoundComplete = function() { trace("mySound completed"); };
s.start();
Usage 2: The following example uses a named function:
function callback1() {
trace("mySound completed");
}
s = new Sound();
s.attachSound("mySound");
s.onSoundComplete = callback1;
s.start();
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