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Using Flash errata

The following information corrects known errors in the Using Flash MX online and print documentation. Each entry indicates the section in Using Flash that contains information on the given topic.

 
Global information: Keyboard shortcuts
Some keyboard shortcuts listed in the Using Flash documentation are incorrect. For complete keyboard shortcut information, see the keyboard shortcut documentation.

 
Introduction
System requirements for Flash authoring For Macintosh: Macromedia Flash MX can be installed on OS 9.1 and later. OS 9.0 is not supported.

System requirements for the Flash Player For Macintosh: If you are using Internet Explorer, you must have version 5.0 or later to download and use Flash Player 6.

System requirements for using online Help If you are using Netscape Navigator to view the Help system, you must have version 6.0 or later.

 
Working in Flash
Opening new windows To open a new window in the current document, choose Window > New Window.

Using Timeline layer folders If you save a Macromedia Flash MX document containing layer folders in Macromedia Flash 5 format, the folders become guide layers. The layers are preserved in the same order as they appear in Macromedia Flash MX.

Zooming in or out on the Stage The minimum value for zooming out on the Stage is 8%. The maximum value for zooming in on the Stage is 2000%.

Adding new layers The button for creating a new layer is called the Insert Layer button, not the Add Layer button.

Publishing hidden layers When you publish a Macromedia Flash movie, any layers that were hidden in the FLA document are preserved and visible in the SWF movie file.

Printing FLA files The Print Preview command is available for Windows only.

 
Working with Flash assets
Deleting custom panel set layouts Open the folder for the Panel Sets documents in the location for your operating system (listed below) and delete the text file for the custom panel set.

For Windows operating systems:

Windows 2000 or XP: C:\Documents and Settings\user\Application Data\Macromedia\Flash MX\Configuration\Panel Sets
Windows 98 or ME: C:\Windows\Application Data\Macromedia\Flash MX\Configuration\Panel Sets
Windows NT: Windows directory\profiles\user\Application Data\Macromedia\Flash MX\Configuration\Panel Sets

For Macintosh operating systems:

Macintosh OS X: Hard Drive/Users/Library/Application Support/Macromedia/FlashMX/Configuration/Panel Sets
Macintosh System 9.x, single user: Hard Drive/System folder/Application Support/Macromedia Flash MX/Configuration/Panel Sets
Macintosh System 9.x, multiple users: Hard Drive/Users/user/Documents/Macromedia/FlashMX/Configuration/Panel Sets

 
Drawing
Using the Pen tool By default, selected anchor points are solid, and deselected anchor points are hollow. To display selected anchor points as hollow and deselected anchor points as solid, select Show Solid Points in the Editing tab of the Preferences dialog box.

 
Working with color
The Color Mixer In the illustration for the Color Mixer in Using Flash, the labels for the Default Stroke and Fill button and the Swap Colors button are reversed. The Default Stroke and Fill button is at the far left (with the black and white squares). The Swap Colors button is at the far right (with the two-headed arrow).

The correct name for the Fill Type pop-up menu is the Fill Style pop-up menu.

The correct name for the None button is the No Color button.

The tooltip for the Default Stroke and Fill button is "Black and White."

Accessing the system color picker To access the system color picker, Alt-double-click (Windows) or Option-double-click (Macintosh) the Stroke Color or Fill Color control in the toolbox, the shape Property inspector, or the Color Mixer.

 
Using imported artwork and video
Macromedia Flash Video (FLV) file format The Macromedia Flash Video (FLV) file format lets you import or export a static video stream with encoded audio. This format is intended for use with communications applications, such as video conferencing.

Files in the FLV format are compressed with the Sorensen codec. See Flash MX Help > Using Flash > Using Imported Artwork and Video > About the Sorensen Spark codec.

You can import files in the FLV format using the File > Import or File > Import to Library commands or the Import button in the Embedded Video Properties dialog box.

When you export video clips with streaming audio in FLV format, the audio is compressed using the Streaming Audio settings in the Publish Settings dialog box. For information on audio settings, see Flash MX Help > Using Flash > Publishing > Choosing publish settings for Flash movie format.

To import a video clip in FLV format, do one of the following:

Choose File > Import or File > Import to Library.
Select any existing video clip in the Library panel and choose Properties from the Library options menu. In the Embedded Video Properties dialog box, click Import. Locate the file you want to import and click Open in the Open dialog box.

To export a video clip in FLV format:

1 Select the video clip in the Library panel.
2 Choose Properties from the Library options menu.
3 In the Embedded Video Properties dialog box, click Export.
4 In the Save As dialog box, enter a name for the exported file. Choose a location where it will be saved and click Save.
5 In the Embedded Video Properties dialog box, click OK to close the dialog box.
Importing video clips The frame rate of NTSC video is 29.97 frames per second, not 29.94.

 
Creating animation
Using the Motion Tweening option to create a motion tween When you create a motion tween using the Motion Tweening option, after you create the beginning and ending keyframes and modify the contents in the ending frame, click any frame in the tween's frame span and then select Motion from the Tween pop-up menu in the Property inspector. It is not necessary to double-click the ending frame in the tween's frame span.

 
Writing scripts with ActionScript
Using the Reference panel The correct keyboard shortcut to open the Reference panel is Shift+F1, for Windows and Macintosh.

Using code hints The correct Macintosh keyboard shortcut to enable manual code hints in expert mode is Control+Spacebar.

 
Using components
The ScrollBar component When you add an instance of a ScrollBar component to a text field, the scrollbar component and the text field can be in different layers. For example, if a Macromedia Flash document contains a text field in Layer 1, and you drop an instance of a ScrollBar component in Layer 3, but on top of the text field on the Stage, the ScrollBar component snaps to the text field.

If you change the Horizontal parameter for a ScrollBar component in the Property inspector or Component Parameters panel, the ScrollBar component will have the updated orientation in the Macromedia Flash Player, but the orientation change will not be displayed in the Macromedia Flash MX authoring environment.

Component Definition dialog box Information on using the Component Definition dialog box is available in the online tutorial Creating components in Macromedia Flash MX.

 
Publishing
Playing SWF movies in Flash Player 6 For security reasons, a Macromedia Flash MX movie is not permitted to access ActionScript objects and variables (including functions, movie clips, text fields, and variables) in another Macromedia Flash MX movie loaded from a different Internet domain. Attempts to access cross-domain data will be ignored by the Flash Player 6.

In order for two Macromedia Flash MX movies to share objects and variables, both movies must reside in the same domain, or in compatible subdomains of the same top-level domain. For example, http://www.domain1.com/Movie1.swf is compatible with http://www.domain1.com/Movie2.swf. Also, http://www.subdomain1.domain1.com/Movie1.swf is compatible with http://www.subdomain2.domain1.com/Movie2.swf.

This security feature affects Macromedia Flash MX movies only. Flash 4 and Flash 5 movies are able to access objects and variables from other Flash 4 or Flash 5 movies in different domains, and from Flash MX movies in the same domain. However, Flash 4 or Flash 5 movies are not able to access objects and variables from Flash MX movies in a different domain.

You can override the security feature and enable a Flash MX movie to permit access to its objects and variables for a Flash MX movie in a different domain. You use the System.security.allowDomain command to identify the domains which can have access to the objects and variables in the movie. For more information, see the System.security.allowDomain entry in this document.

Customizing HTML publishing templates The documentation gives an incorrect location for the HTML publishing templates. The correct location is as follows.

For Windows operating systems:

Windows 2000 or XP: C:\Documents and Settings\user\Application Data\Macromedia\Flash MX\Configuration\HTML
Windows 98 or ME: C:\Windows\Application Data\Macromedia\Flash MX\Configuration\HTML
Windows NT: Windows directory\profiles\user\Application Data\Macromedia\Flash MX\Configuration\HTML

For Macintosh operating systems:

Macintosh OS X: Hard Drive/Users/Library/Application Support/Macromedia/FlashMX/Configuration/HTML
Macintosh System 9.x, single user: Hard Drive/System folder/Application Support/Macromedia Flash MX/Configuration/HTML
Macintosh System 9.x, multiple users: Hard Drive/Users/user/Documents/Macromedia/FlashMX/Configuration/HTML

Support for Unicode in Macromedia Flash MX It is possible to use Unicode characters in an external ActionScript file that is added to a movie using the #include action. The text in the file must be encoded in the UTF-8 format and the UTF-8 header ( //!-- UTF8 ) must be placed at the top of the file.

Publishing QuickTime movies The QuickTime Publish Settings option creates movies in QuickTime format, if you have QuickTime 4 or 5 installed. If you have QuickTime 5 installed, Flash MX publishes the QuickTime movie in version 5. If you have QuickTime 4 installed, Flash MX publishes the QuickTime movie in version 4.

 
Exporting
Adobe Illustrator files The documentation states that you can export files in Adobe Illustrator format, versions 88, 3.0, 5.0, 6.0, or 8.0. You cannot export files in Adobe Illustrator 8.0 format.

The documentation states that you should use the Macromedia Flashwriter plug-in to make exported Macromedia Flash files compatible with Adobe Illustrator 8.0 or later. This is incorrect. The Macromedia Flashwriter plug-in is used for exporting files in SWF format from Adobe Illustrator 8.0. (Adobe Illustrator versions 9.0 and 10 have built-in support for SWF export, so the Macromedia Flashwriter plug-in is not needed with those applications.)

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