| Using
Flash errata
The following information corrects known errors
in the Using Flash MX online and print documentation. Each entry indicates
the section in Using Flash that contains information on the given topic.
Global information: Keyboard shortcuts
Some keyboard shortcuts listed in the Using Flash
documentation are incorrect. For complete keyboard shortcut information,
see the keyboard shortcut
documentation.
Introduction
System requirements for Flash authoring For
Macintosh: Macromedia Flash MX can be installed on OS 9.1 and later.
OS 9.0 is not supported.
System requirements for the Flash Player For
Macintosh: If you are using Internet Explorer, you must have version
5.0 or later to download and use Flash Player 6.
System requirements for using online Help If
you are using Netscape Navigator to view the Help system, you must have
version 6.0 or later.
Working in Flash
Opening new windows To open a new window
in the current document, choose Window > New Window.
Using Timeline layer folders If you
save a Macromedia Flash MX document containing layer folders in Macromedia
Flash 5 format, the folders become guide layers. The layers are preserved
in the same order as they appear in Macromedia Flash MX.
Zooming in or out on the Stage The
minimum value for zooming out on the Stage is 8%. The maximum value
for zooming in on the Stage is 2000%.
Adding new layers The button for creating
a new layer is called the Insert Layer button, not the Add Layer button.
Publishing hidden layers When you
publish a Macromedia Flash movie, any layers that were hidden in the
FLA document are preserved and visible in the SWF movie file.
Printing FLA files The Print Preview
command is available for Windows only.
Working with Flash assets
Deleting custom panel set layouts Open
the folder for the Panel Sets documents in the location for your operating
system (listed below) and delete the text file for the custom panel
set.
For Windows operating systems:
 |
Windows 2000 or XP: C:\Documents
and Settings\user\Application Data\Macromedia\Flash MX\Configuration\Panel
Sets |
 |
Windows 98 or ME: C:\Windows\Application
Data\Macromedia\Flash MX\Configuration\Panel Sets |
 |
Windows NT: Windows directory\profiles\user\Application
Data\Macromedia\Flash MX\Configuration\Panel Sets |
For Macintosh operating systems:
 |
Macintosh OS X: Hard Drive/Users/Library/Application
Support/Macromedia/FlashMX/Configuration/Panel Sets |
 |
Macintosh System 9.x, single
user: Hard Drive/System folder/Application Support/Macromedia Flash
MX/Configuration/Panel Sets |
 |
Macintosh System 9.x, multiple
users: Hard Drive/Users/user/Documents/Macromedia/FlashMX/Configuration/Panel
Sets |
Drawing
Using the Pen tool By default, selected
anchor points are solid, and deselected anchor points are hollow. To
display selected anchor points as hollow and deselected anchor points
as solid, select Show Solid Points in the Editing tab of the Preferences
dialog box.
Working with color
The Color Mixer In the illustration
for the Color Mixer in Using Flash, the labels for the Default Stroke
and Fill button and the Swap Colors button are reversed. The Default
Stroke and Fill button is at the far left (with the black and white
squares). The Swap Colors button is at the far right (with the two-headed
arrow).
The correct name for the Fill Type pop-up menu
is the Fill Style pop-up menu.
The correct name for the None button is the No
Color button.
The tooltip for the Default Stroke and Fill button
is "Black and White."
Accessing the system color picker To
access the system color picker, Alt-double-click (Windows) or Option-double-click
(Macintosh) the Stroke Color or Fill Color control in the toolbox, the
shape Property inspector, or the Color Mixer.
Using imported artwork and video
Macromedia Flash Video (FLV) file format The
Macromedia Flash Video (FLV) file format lets you import or export a
static video stream with encoded audio. This format is intended for
use with communications applications, such as video conferencing.
Files in the FLV format are compressed with the
Sorensen codec. See Flash MX Help > Using Flash > Using Imported
Artwork and Video > About the Sorensen Spark codec.
You can import files in the FLV format using
the File > Import or File > Import to Library commands or the
Import button in the Embedded Video Properties dialog box.
When you export video clips with streaming audio
in FLV format, the audio is compressed using the Streaming Audio settings
in the Publish Settings dialog box. For information on audio settings,
see Flash MX Help > Using Flash > Publishing > Choosing publish
settings for Flash movie format.
To import a video clip in FLV format, do one
of the following:
 |
Choose File > Import or File
> Import to Library. |
 |
Select any existing video clip
in the Library panel and choose Properties from the Library options
menu. In the Embedded Video Properties dialog box, click Import.
Locate the file you want to import and click Open in the Open dialog
box. |
To export a video clip in FLV format:
| 1 |
Select the video clip in the
Library panel. |
| 2 |
Choose Properties from the Library
options menu. |
| 3 |
In the Embedded Video Properties
dialog box, click Export. |
| 4 |
In the Save As dialog box, enter
a name for the exported file. Choose a location where it will be
saved and click Save. |
| 5 |
In the Embedded Video Properties
dialog box, click OK to close the dialog box. |
 |
|
Importing video clips The frame rate of
NTSC video is 29.97 frames per second, not 29.94.
Creating animation
Using the Motion Tweening option to create a
motion tween When you create a motion tween using the Motion
Tweening option, after you create the beginning and ending keyframes
and modify the contents in the ending frame, click any frame in the
tween's frame span and then select Motion from the Tween pop-up menu
in the Property inspector. It is not necessary to double-click the ending
frame in the tween's frame span.
Writing scripts with ActionScript
Using the Reference panel The correct
keyboard shortcut to open the Reference panel is Shift+F1, for Windows
and Macintosh.
Using code hints The correct Macintosh
keyboard shortcut to enable manual code hints in expert mode is Control+Spacebar.
Using components
The ScrollBar component When you add
an instance of a ScrollBar component to a text field, the scrollbar
component and the text field can be in different layers. For example,
if a Macromedia Flash document contains a text field in Layer 1, and
you drop an instance of a ScrollBar component in Layer 3, but on top
of the text field on the Stage, the ScrollBar component snaps to the
text field.
If you change the Horizontal parameter for a
ScrollBar component in the Property inspector or Component Parameters
panel, the ScrollBar component will have the updated orientation in
the Macromedia Flash Player, but the orientation change will not be
displayed in the Macromedia Flash MX authoring environment.
Component Definition dialog box Information
on using the Component Definition dialog box is available in the online
tutorial Creating
components in Macromedia Flash MX.
Publishing
Playing SWF movies in Flash Player 6 For
security reasons, a Macromedia Flash MX movie is not permitted to access
ActionScript objects and variables (including functions, movie clips,
text fields, and variables) in another Macromedia Flash MX movie loaded
from a different Internet domain. Attempts to access cross-domain data
will be ignored by the Flash Player 6.
In order for two Macromedia Flash MX movies to
share objects and variables, both movies must reside in the same domain,
or in compatible subdomains of the same top-level domain. For example,
http://www.domain1.com/Movie1.swf is compatible with http://www.domain1.com/Movie2.swf.
Also, http://www.subdomain1.domain1.com/Movie1.swf is compatible with
http://www.subdomain2.domain1.com/Movie2.swf.
This security feature affects Macromedia Flash
MX movies only. Flash 4 and Flash 5 movies are able to access objects
and variables from other Flash 4 or Flash 5 movies in different domains,
and from Flash MX movies in the same domain. However, Flash 4 or Flash
5 movies are not able to access objects and variables from Flash MX
movies in a different domain.
You can override the security feature and enable
a Flash MX movie to permit access to its objects and variables for a
Flash MX movie in a different domain. You use the System.security.allowDomain
command to identify the domains which can have access to the objects
and variables in the movie. For more information, see the System.security.allowDomain
entry in this document.
Customizing HTML publishing templates The
documentation gives an incorrect location for the HTML publishing templates.
The correct location is as follows.
For Windows operating systems:
 |
Windows 2000 or XP: C:\Documents
and Settings\user\Application Data\Macromedia\Flash MX\Configuration\HTML |
 |
Windows 98 or ME: C:\Windows\Application
Data\Macromedia\Flash MX\Configuration\HTML |
 |
Windows NT: Windows directory\profiles\user\Application
Data\Macromedia\Flash MX\Configuration\HTML |
For Macintosh operating systems:
 |
Macintosh OS X: Hard Drive/Users/Library/Application
Support/Macromedia/FlashMX/Configuration/HTML |
 |
Macintosh System 9.x, single
user: Hard Drive/System folder/Application Support/Macromedia Flash
MX/Configuration/HTML |
 |
Macintosh System 9.x, multiple
users: Hard Drive/Users/user/Documents/Macromedia/FlashMX/Configuration/HTML |
Support for Unicode in Macromedia Flash MX It
is possible to use Unicode characters in an external ActionScript file
that is added to a movie using the #include
action. The text in the file must be encoded in the UTF-8 format and
the UTF-8 header ( //!-- UTF8 )
must be placed at the top of the file.
Publishing QuickTime movies The QuickTime
Publish Settings option creates movies in QuickTime format, if you have
QuickTime 4 or 5 installed. If you have QuickTime 5 installed, Flash
MX publishes the QuickTime movie in version 5. If you have QuickTime
4 installed, Flash MX publishes the QuickTime movie in version 4.
Exporting
Adobe Illustrator files The documentation
states that you can export files in Adobe Illustrator format, versions
88, 3.0, 5.0, 6.0, or 8.0. You cannot export files in Adobe Illustrator
8.0 format.
The documentation states that you should use
the Macromedia Flashwriter plug-in to make exported Macromedia Flash
files compatible with Adobe Illustrator 8.0 or later. This is incorrect.
The Macromedia Flashwriter plug-in is used for exporting files in SWF
format from Adobe Illustrator 8.0. (Adobe Illustrator versions 9.0 and
10 have built-in support for SWF export, so the Macromedia Flashwriter
plug-in is not needed with those applications.)
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