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Open Architecture

A number of Adobe applications support the Open Architecture (MOA). MOA provides a rich multimedia platform for both Adobe and third parties to build on to extend application functionality. The components of this architecture are described on in this document.


Adobe Portable Object Model

MOA is based on the Adobe Portable Object Model, which defines a way to declare interfaces that are implemented by classes. This model is compatible with the Component Object Model defined by Microsoft as the basis for OLE 2. In addition to the model, MOA provides a highly portable COM implementation that supports in-process objects on both the Macintosh and Windows.

MOA objects consist of 1) a set of private variables defined by a developer to keep track of relevant data, and 2) an implementation of one or more interfaces, each of which defines a table of virtual functions that provide the behaviors supported by the MOA object.

MOA objects are designed to be dynamically loaded into an application. They are the fundamental building blocks of Xtras, which contain functionality that can be plugged into Adobe applications. Application users simply drag Xtras into their application's Xtras folder to augment its functionality.


Adobe Xtras API

Adobe Xtras API enables developers to provide value-added extensions--Xtras--for many Adobe applications. The real breakthrough of this architecture is the development of Xtras that work not only across the Windows and Macintosh platforms with little or no platform-specific code, if no product specific interfaces are used, but will also work across multiple products (such as a Transition Xtra that works in both Director and Authorware). By having an architecture that is both cross-platform and cross-product, a third party creating an Xtra is assured of broader usage and bigger markets.

Xtras are the most visible and tangible result of the MOA for day-to-day users of Adobe products. Some Xtras are product-specific, while others are designed to work across multiple applications. The table below provides a sampling of how the Xtras can be supported in Adobe applications and where those Xtras appear in each application's user interface.

Director Xtras Appears In Behavior

Transition Transition Dialog Performs screen transition effect.

Asset Insert Menu Creates an instance of an add-in media type.

Scripting Lingo scripting language Provides additional functions and objects in the Lingo scripting language

Bitmap Filters    

 

Authorware Xtras Appears In Behavior

Transition Transition Dialog Performs screen transition effect.

Asset Insert Menu Creates an instance of an add-in media type.

Pixel Filter Graphics Editor Runs filters (Photoshop and others) that can modify bitmaps.

Scripting Authorware functions Provides additional functions and objects to Authorware functions


SoundEdit Xtras Appears In Behavior

Effect Effects Menu Changes one or more characteristics of existing sound data.

Generator Insert Menu Creates new sound data.

Importer File: Import Menu Imports sound data into SoundEdit from a specific type of source file.

Exporter File: Export Menu Exports sound data from SoundEdit to a specific type of file or document.


FreeHand Xtras Appears In Behavior

Pixel Filter Xtras Menu Runs filters (Photoshop and others) that can modify bitmaps.

Tool Xtra Tools palette Interactively creates or edits graphic elements.

Command Xtras Menu
Xtra Buttons palette
Performs operations on graphic elements or documents as a whole.

Palette Xtra Windows menu Persistent floating window to allow for dynamic operations, status windows, etc.

Importer File: Open dialog
File: Import dialog
Imports graphics from a specific type of source file.

Exporter File: Export dialog Exports graphics to a specific type of file or document.


Connecting Xtras

The Adobe Xtras API supports rich, well-defined suites of functionality. One cornerstone of the architecture is the clear delineation of responsibilities between applications and Xtras. On the application side, this means providing a coherent way to expose internal data structures and behaviors to Xtras. On the Xtras side, this means providing modular units of behavior with the correct plugs to fit into corresponding application sockets. To support this, MOA uses interfaces- a standard means of defining the modules of functionality that an application or Xtra provides.

A second cornerstone is the provision of cross-application standards that define the interaction between applications and Xtras as generally as possible, to encourage developers to create Xtras that work across applications. For example, both Director and Authorware provide Xtras with access to the drawing surface of the display in precisely the same way.

All MOA-capable applications support a basic set of callback interfaces, which enable an Xtra to access standard services, including memory allocation, stream access, and simple user interface tools:

MOA Callback Interface Description

IMoaCalloc Allows an Xtra to allocate bytes of fixed memory in the host application's heap.

IMoaHandle Allows an Xtra to allocate bytes of relocatable memory in the host application's heap.

IMoaFile Provides cross-platform access for reading and writing files.

IMoaStream Allows an Xtra to read and write a byte stream passed to a MOA object.

IMoaProgressBox Allows an Xtra to display a progress dialog using the host application's dialog system.

Similarly, all Xtras implement a set of cross-product interfaces so that they can register themselves and be installed into applications in a generic way.

Xtra Interface Description

IMoaRegister Allows an Xtra to register itself and store initialization data.

IMoaInitFromDict Allows an Xtra to initialize an instance of itself from stored data.

Adobe Multimedia, Graphics, Audio

Functionality that is similar across applications is gathered into a common set of interfaces which can be accessed by Xtras, allowing a single Xtra to be used in multiple Adobe applications-even those released after an Xtra was created.

Multimedia Interfaces

Adobe defines a set of shared callback interfaces that are supported by Adobe multimedia applications. These interfaces are called by Xtras to invoke specific multimedia functionality inside an application (such as adding a new asset type to Director or Authorware). All applications that support multimedia implement these interfaces and can therefore share Xtras.

Multimedia
Callback Interface
Description

IMoaMMGC Provides access to platform-specific features of an application's drawing surface.

IMoaMmAssetCallback Provides asset-specific support from the application.

IMoaMmChangeCollector Provides methods for improving drawing efficiency.

IMoaMmCuePointCallback Provides a way for Xtras to signal cue points to an application.

IMoaMmMacEventHandler Connects an Xtra to the application's event handling on the Macintosh.

IMoaMmPropOwner Defines general property access methods.

IMoaMmWndMac Provides access to platform-specific windows on the Macintosh.

IMoaMmWndWin Provides access to platform-specific windows on Windows.

Xtra Interface Description

IMoaMmXAsset Defines media that can be plugged into an authoring or playback system.

IMoaMmXSpriteActor Manipulates a particular asset that is being played back over time.

IMoaMmXTransitionActor Defines screen transitions.
IMoaMmXScripting Defines scripting language extensions.
IMoaMmXTool Defines authoring features available from Tools menu.
IMoaBitmapFilter Defines the Bitmap filters that can be applied from Property Inspector.

Adobe Apps

Adobe's core technologies provide the foundation for Adobe applications, forming the most extensive set of dynamic media building blocks in the industry. Adobe applications give Xtras access to these core technologies through product-specific interfaces for the internal data structures and major processing loops in those applications. This allows FreeHand Xtras to access splines, Director Xtras to access cast members, and SoundEdit Xtras to access sampled data streams.

Each application-specific Xtra provides an interface that can be called from its associated application, to provide information about the state of the Xtra processing and to provide appropriate information to the application display in dialogs or menus. Examples of product-specific interfaces include:

Application Callback Interface Description

Director IMoaDrCast Gets cast-level info and invoke behaviors on entire casts.

Director IMoaDrCastMem Gets info and invokes behaviors on individual media assets.

Director IMoaDrScoreAccess Accesses, traverses, and edits the Director score.

SoundEdit IMoaSEService Accesses the sound data being edited.

FreeHand IMoaFhCallback Gets info on and modifies the graphic elements in a FreeHand document.


Application Xtra Behavior Description

Authorware IMoaAwSaveState Enables Xtras to support pausing and resuming an Authorware piece.

FreeHand IMoaFhToolItem Defines drop-in tools for a FreeHand editing window.

FreeHand IMoaFhMenuItem Defines menu commands for FreeHand.

FreeHand IMoaFhButtonItem Defines an action-button command for FreeHand.

FreeHand IMoaFhReaderItem Defines a file importer for FreeHand.

FreeHand IMoaFhWriterItem Defines a file exporter for FreeHand.