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San Jose

Lubomir Bourdev
Senior Research Scientist

I am a researcher in the Advanced Technology Labs at Adobe. I am also pursing my Ph.D. at the Computer Science department of U.C. Berkeley. My advisor is Prof. Jitendra Malik.

I graduated in 1998 from the Brown University Computer Science department with a Bachelor of Arts and Master of Science degrees. I was co-advised by Prof. Andy van Dam and Prof. John Hughes.

I have been a member of Adobe’s ATL since 1998. My current research interests include computer vision, computer graphics, machine learning and generic algorithms.

projects and activities

The Flattening Preview — an interactive transparency-focused preview tool used in Illustrator
Transparency Flattening — the technology to flatten transparent vector graphics into opague ones, which is used when printing from Illustrator, InDesign and Acrobat (joint work with Stephen Schiller)
The Symbolism Tools — a set of creative tools in Illustrator that make it easy to draw natural scenes, such as grass, hair, shading, clouds and pen & ink type of illustrations
AutoFill Engine — the technology behind Acrobat's form filling feature. It learns patterns of form entries and can extrapolate them to new forms (integrated into Acorbat by Alex Mohr)
Face Tagging — a Photoshop Elements feature that finds the faces of people in one's photo album and allows the user to tag them faster and easier. (integrated into Photoshop Elements by Claire Schendel).
The Soft Cascade — a method for training face detectors with state-of-the-art accuracy and speed (joint work with Jonathan Brandt)
Generic Image Library — an open-source C++ image library that abstracts away image representations from algorithms without compromising speed. It is accepted into the Boost libraries. (joint work with Hailin Jim).

publications

  • Bourdev, L. and Malik, J. 2009. Poselets: Body Part Detectors Trained Using 3D Human Pose Annotations. ICCV 2009
  • Bourdev, L. and Järvi, J. 2009. Efficient run-time dispatching in generic programming with minimal code bloat. Science of Computer Programming. Note: To appear.
  • Bourdev, L. 2007. Generic image library. Software Developer's Journal, 42–52.
  • Bourdev, L. and Järvi, J. 2006. Efficient run-time dispatching in generic programming with minimal code bloat. In Workshop of Library-Centric Software Design at OOPSLA'06, Portland Oregon, 15–24.
  • Bourdev, L. and Brandt, J. 2005. Robust object detection via soft cascade. In 2005 Conference on Computer Vision and Pattern Recognition (CVPR 2005), 236–243.
  • Kowalski, M. A., Markosian, L., Northrup, J. D., Bourdev, L., Barzel, R., Holden, L. S., and Hughes, J. F. 1999. Art-based rendering of fur, grass, and trees. In Proceedings of SIGGRAPH 99, 433–438.
  • Markosian, L., Kowalski, M. A., Trychin, S. J., Bourdev, L. D., Goldstein, D., and Hughes, J. F. 1997. Real-time nonphotorealistic rendering. In Proceedings of SIGGRAPH 97, 415–420.

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Lubomir Bourdev
Nathan Carr
Walter Chang
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