San Jose

Nathan Carr
Research Scientist
I am a researcher at Adobe Systems, Inc. working on computer graphics related topics. I joined Adobe after completing my Ph.D. from the Department of Computer Science at the University of Illinois Urbana-Champaign under the guidance of John C. Hart. My interests range from image and geometry processing, to computer graphics. My primary areas of focus have been in rendering, graphics hardware, and geometry processing. My thesis focused on techniques for mesh parameterization with an emphasis on making them useful for accelerating surface processing algorithms on consumer level graphics hardware.
I spent my summer of 2002 working at Nvidia in Santa Clara California where I worked on their architecture team that designs the new up and coming graphics processors. During my time there I designed new features for future products while assessing Nvidia's existing product line with that of their competitor's.
I have spent two summers interning at Intel at their Intel Architecture Labs in their 3D software technologies group, which is intended to be an "Idea Factory", research oriented branch of Intel. In the summer of 2000, I worked closely with Intel's software graphics team. The team at that time was developing the 3D authoring capabilities of Macromedia (now Adobe) Director 8.5 Shockwave Studio. Much of my work focused on developing real-time simulation techniques for cloth animation. In the summer of 1999 I worked on developing Intel's IPEAK graphics performance toolkit product with assisted developers in performance tuning, optimizing, and profiling OpenGL applications.
projects
Fluid Dynamics for Interactive Design
publications
- Huang, Q.-X., Mĕch, R., and Carr, N. 2009. Optimizing structure preserving embedded deformation for resizing images and vector art. Computer Graphics Forum(Pacific Graphics 2009 Conference Proceedings) 29, 7.
- Jarosz, W., Carr, N. A., and Jensen, H. W. 2009. Importance sampling spherical harmonics. Computer Graphics Forum (Proc. Eurographics EG’09) 28, 2 (4), 577–586.
- Joshi, P., and Carr, N. A. 2008. Repouss´e: Automatic inflation of 2d artwork. In SBIM ’08: Proceedings of the sixth Eurographics workshop on Sketch-Based Interfaces and Modeling, Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, 49–56.
- Carr, N., Mĕch, R., and Miller, G. 2008. Coherent layer peeling for transparent high-depth-complexity scenes. In GH ’08: Proceedings of the 23rd ACM SIGGRAPH/ EUROGRAPHICS symposium on Graphics hardware, Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, 33–40.
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Carr, N. A., Hoberock, J., Crane, K., and Hart, J. C.
2006. Rectangular multi-chart geometry images.
In SGP '06: Proceedings of the fourth Eurographics symposium on Geometry Processing,
181–190.
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Carr, N. A., Hoberock, J., Crane, K., and Hart, J. C.
2006. Fast GPU ray-tracing of dynamic meshes using geometry images.
In Graphics Interface,
203–209.
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Hegeman, K., Carr, N. A., and Miller, G. S. P.
2006. Particle-based fluid simulation on the GPU.
In Computational Science ICCS 2006,
228–235.
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Talton, J. O., Carr, N. A., and Hart, J. C.
2005. Voronoi rasterization of sparse point sets.
In Proceedings of the Second Annual Eurographics Symposium on Point-Based Graphics.
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Carr, N. A. and Hart, J. C.
2004. Two algorithms for fast reclustering of dynamic meshed surfaces.
In Proceedings of the 2004 Eurographics/ACM SIGGRAPH Symposium on Geometry Processing, 224–234.
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Carr, N. A. and Hart, J. C.
2004. Painting detail. In SIGGRAPH '04: ACM SIGGRAPH 2004 Papers, 845–852.
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Carr, N. A., Hall, J. D., and Hart, J. C.
2003. GPU algorithms for radiosity and subsurface scattering.
In HWWS '03: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 51–59.
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Carr, N. A., Hall, J. D., and Hart, J. C.
2002. The ray engine.
In HWWS '02: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 37-46.
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Carr, N. A. and Hart, J. C. 2002. Meshed atlases for real-time procedural solid texturing.
ACM Transactions on Graphics, 21(2), 106–131.
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Hart, J. C., Carr, N., Kameya, M., Tibbitts, S. A., and Coleman, T. J.
1999. Antialiased parameterized solid texturing simplified for consumer-level hardware implementation.
In HWWS '99: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 45–53.