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San Jose

Sunil Hadap
Senior Research Manager

In addition to my own research contribution, I manage a small research group in Adobe's Advanced Technology Labs (ATL). My team focuses on the use of high-performance computing, available in desktops and notebooks (and tablets), to develop design paradigms and user experiences of the future. Some specific topics that the group focuses on are:

  • Animation — Inverse Kinematics, Skinning, Articulated Rigid Bodies
  • Simulation — Fluid Simulation, Viscoelastic Lattice-Boltzmann Simulation for Oil Paint, Rigid Bodies, Deformable Models & Cloth, Physically Based Curve Design
  • Computational Imaging — PDEs for Image Enhancement, Super-resolution, Inverse Problems in Image Processing, Deblurring and Defocus, Depth from Defocus, Lighting Estimation, Intrinsic Images, Shape from Shading, Image Relighting
  • Multi-CPU and GPU computations, Parallel Algorithms, Scheduling and Cache Performance

The research included 9 research internships, 6 university collaborations, 3 PhD topics. Product groups have shown a keen interest in these technologies. Initiatives such as Image Relighting, Intrinsic Images and Shape Estimation push the boundaries of Computational Imaging and are poised to revolutionize aspects of digital photography and content creation.

Under my leadership, consultation & mentoring, and through my direct research contribution, I shipped the following flagship product features

  • Graphics Math Library (GML), a SSE optimized small vector-matrix-quaternion library, CS4, CS5
  • Inverse Kinematics and Skinning, Flash Pro CS4
  • Physics for Flash, Flash Pro CS5
  • Bristle Brush, realistic simulation of artist’s brush on canvas, Photoshop & Illustrator CS5

You must have wondered how they did the hair in "Shrek The Third", the foliage in "Madagascar", and recently hair in "How to Train Your Dragon". Before joining Adobe, I worked at PDI/DreamWorks for four years (2003-2006) developing some cool special effects and character dynamics technologies — strand & hair dynamics, rigid bodies, particles and fluids.

I finished my PhD from MIRALab, University of Geneva in 2003.

CURRENT projects

Intrinsic Images (feature), Monocular Depth Perception (internship)

Publications

  • Jorge Lopez-Moreno, Jorge Jimenez, Sunil Hadap, Ken Anjyo, Erik Reinhard, Diego Gutierrez, “Non-photorealistic, Depth-based Image Editing”, Computer and Graphics, Volume 35, Issue 1, February, 2011
  • Stephen DiVerdi, Aravind Krishnaswamy, Sunil Hadap, “Industrial-Strength Painting with a Virtual Bristle Brush”, VRST 2010
  • Sunil Hadap, Steve DiVerdi, Aravind Krishnaswamy, “Bristle Tip and Mixer Brush”, Poster, NPAR 2010
  • Jorge Lopez-Moreno, Sunil Hadap, Erik Reinhard, Diego Gutierrez , “Compositing Images through Light Source Detection”, Computers and Graphics, Volume 34, Issue 6, December, 2010
  • Jorge Lopez-Moreno, Jorge Jimenez, Sunil Hadap, Erik Reinhard, Ken Anjyo and Diego Gutierrez, “Stylized Depiction of Images Based on Depth Perception”, Non-photorealistic Animation and Rendering (NPAR), 2010 Best Paper Award
  • Vinay P. Namboodiri, Subhasis Chaudhuri, Sunil Hadap, “Regularized Depth from Defocus”, ICIP 2008.
  • Sunil Hadap, “Oriented Strands - dynamics of stiff multi-body system”, ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2006
  • Sunil Hadap, Nadia Magnenat-Thalmann, “Rendering Photo-realistic Hair using Graphics Hardware”, Technical Report, 2003
  • Sunil Hadap, Nadia Magnenat-Thalmann, "Modeling Dynamic Hair as a Continuum", Computer Graphics Forum, Volume 20, Issue 3, Eurographics 2001 Proceedings, Manchester, United Kingdom, September 2001
  • Sunil Hadap and Nadia Magnenat-Thalmann. "Interactive Hair Styler based on Fluid Flow", Eurographics Workshop on Computer Animation and Simulation'2000, Interlaken 2000
  • Nadia Magnenat-Thalmann, Sunil Hadap, Prem Kalra. "State of the Art in Hair Simulation", International Workshop on Human Modeling and Animation, Seoul, Korea, June 28--29, 2000
  • Sunil Hadap, Endre Bangarter and Pascal Volino and Nadia Magnenat-Thalmann. "Animating Wrinkles on Clothes", IEEE Visualization '99, San Francisco 1999
  • Shrijeet Mukherjee, Manoj Apte, Amitay Isaacs, Sunil Hadap and Dr G R Shevare. "MultiBlock Grid Generation for Structured Grids", 5th International Conference on Numerical Grid Generation for Computational Fluid Simulation, April, 1996

Courses

  • Organizer — "Strands and Hair: Modeling, Animation, and Rendering", course 33, SIGGRAPH 2007
  • Organizer — "Introduction to Articulated Rigid Body Dynamics", course 2, SIGGRAPH 2005
  • Organizer — "Collision Detection and Proximity Queries", course 14, SIGGRAPH 2004
  • Presenter — "Photorealistic Hair Modeling, Animation, and Rendering", course 9, SIGGRAPH 2004
  • Presenter — "Photorealistic Hair Modeling, Animation, and Rendering", course 34, SIGGRAPH 2003

Thesis

  • Sunil Hadap, "Hair Simulation", PhD Dissertation, 2003
  • Sunil Hadap, "Design of Robotics Teaching Aid", Master of Design Thesis, 1995
  • Sunil Hadap, "Design of Weather Data Collection Platform", Master of Design Thesis, 1995
  • Sunil Hadap, "Multi-block Grid Generation Toolkit", Bachelor of Technology Thesis, 1993

Invited Talks

  • "DAEs in Solution of Stiff Articulated Body Dynamics", Honda Research, USA, 2004
  • "Games Development", Intel's Developer Conference, India, 1997

Advanced Technology Labs Home

 

Technologies

Graphics & imaging
About graphics & imaging
Digital imaging
Auto-blend layers
Content-Aware Fill
Content-Preserving Projections for Wide-Angle Images
Efficient gradient domain compositing
Extended depth-of-field
GIL project
Image Warps for Artistic Perspective Manipulation
Noise Brush
Panoramic image stitching
PatchMatch
Photo Tutorials & Macros
Photographing long scenes
Photomerge
Priors for large photo collections
Regenerative Morphing
ScribbleBoost
Vignette Correction
Image understanding
Face detection
Cosaliency
Animation & simulation
Fluid dynamics for interactive design
Video puppetry
Rendering
Transparency flattening
Illustration & design
Diffusion curves
Stylized vector art from 3D models
Painting with texture
Symbolism tools
Repoussé
Deco Framework
2D Element Arrangement from Example
Detecting Symmetries and Curvillinear Arrangement
Structure Preserving Deformations
Oilpaint Effect
Visualization
Interactive cutaways and exploded views
Video
Cartoon Filter in After Effects CS4
Content-Preserving Warps for Video Stabilization
The Roto Brush
Subspace Video Stabilization
Using photographs to enhance videos of static scene
Video tapestries
Video visualization and interaction
Video watercolorization
Web
Collecting, organizing, and repurposing web content
Forms auto-fill
Blueprint Code Search
Documents & systems
About documents & systems
Research areas
 

Publications

Technical publications
2011
2010
2009
2008
2007
2006
2005
2004
2003
2002
2001
2000
Prior to 2000
Presentations
PDF
Metadata
Color
Document formats
 

People

Cambridge
Jim McCann
Sylvain Paris
Paris Smaragdis
San Jose
Miklós Bergou
Lubomir Bourdev
Jon Brandt
Nathan Carr
Walter Chang
Avik Chaudhuri
Scott Cohen
Stephen DiVerdi
Sunil Hadap
Tom Jacobs
Hailin Jin
Byungmoon Kim
Jim King
Eunyee Koh
Aravind Krishnaswamy
Zhe Lin
Bernd Mathiske
Radomir Mech
Gavin Miller
Gregg Wilensky
Seattle
Aseem Agarwala
Dan Goldman
Jovan Popović
Eli Shechtman
Jue Wang
Holger Winnemöller
San Francisco
Ronen Barzel
Joel Brandt
Mira Dontcheva
Wilmot Li
Gautham J. Mysore
David Salesin
Adam Welc
Simon Wilkinson
Mathew Zaleski
Waltham
Basil Hosmer
 

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